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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Support script global resource name in EditorFileSystem, making Quick Open work with custom resources ( GH-71683 , GH-71687 ). Rework EditorPlugin editing logic, allowing multiple plugins to be active at the same time ( GH-71770 ). Editor: Support script global resource name in EditorFileSystem ( GH-71683 , GH-71687 ).

Beta 97
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Maintenance release: Godot 3.4.4

Mircosoft Game Dev

Edit 2022-03-24 @ 12:15 UTC: There was a slight packaging mistake affecting the macOS editor, and the iOS and macOS export templates, as well as a build issue affecting the iOS debug template. before this edit are advised to re-download at least the export templates if they intend to export to iOS. " ( GH-58862 ) [regression fix].

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What Makes Unity So Popular for Game DevelopmentĀ 

iXie gaming

This enhances Unity’s reputation as a fantastic game engine. Support for Several Different Platforms Unity was first made available for Mac OS X, but it currently supports over 25 other platforms, which increases the number of people who can play video games.

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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Be sure to report anything that stops working as expected in your scripts. Editor: Fix error when dropping script into script editor ( GH-70580 ). Editor: Fix resource picker regression for scripted resources ( GH-70277 ). GUI: Expose Tree::deselect_all to scripting ( GH-71056 ). get_root() ).

Beta 105
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

Add often used built-ins to spatial shaders ( NODE_POSITION_WORLD , CAMERA_POSITION_WORLD , CAMERA_DIRECTION_WORLD , NODE_POSITION_VIEW ) ( GH-63597 ). Editor: Keep property values when extending script ( GH-43081 ). Editor: Clean-up and improve array editing in the inspector ( GH-63266 ).

Alpha 52
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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ).

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Edit: Or not, there's a regression for the web editor in this build ( GH-57592 ). C#: Fix getting properties state when reloading scripts ( GH-56300 ). GDScript: Clear pending function states when reloading script ( GH-56296 ). GridMap: Fix editing MeshLibrary's Shapes array from the Inspector ( GH-56891 ).

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