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Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Project Setup Open Godot and click on the New Project button. Downloading & Running I am using Godot 4.x stable_mono_win64.exe”)

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Unreal Engine 5 FPS: Create A Zombie Horde Shooter

Awesome Tuts

You can download the assets and the complete project for this tutorial by clicking on the button above. We’ll start with the Player_Character folder: Inside the Player_Character folder Right Click and create a new blueprint: The parent class is going to be Character: Name the blueprint BP_Player and open it in the editor window.

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Manage game collectibles like gold, money or points. Oftentimes you’ll want your trigger to be invisible, and if you want your trigger to be invisible, you can just turn off the mesh renderer of the object here, and that will remove the mesh of the cube. Step 3: Edit Your Flow Graph. Opening or closing of a door.

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D2 log 069 – Editor streamlining

Catnip Games

The navigation mesh was a separate layer of points and links with its own custom editing mode. Now the only custom code is the test mode (move origin/destination points around, editor draws the resulting path). Now they are all in a single Pixelmator document, ready to be exported with 1 click.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Next we have the Point light. The Point light is dependent on its location – meaning it will cast light at the location where we place it using the settings we give it. Point Light.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ). Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ).

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