November, 2022

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High Voltage - Electricity Sound Effects - Bluezone Corporation

GameDev.Net

Discover ' High Voltage - Electricity Sound Effects ' and get humming transformers and pylons, discharge and electric arc sounds, switch clicks, and a wide range of impressive crackles and sizzles. This sound library also delivers high-voltage transformer station ambiences and a multitude of startling noises. Designed by Bluezone Corporation, this sound pack is an exceptional resource containing high-definition recordings that are ready to illuminate your projects.

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Gearbox Entertainment takes control of Eidos Shanghai

Game Daily

Gearbox Entertainment, the studio behind the Borderlands franchise, has announced that it will be taking over operations of Eidos Shanghai, which, going forward, will be known as Gearbox Studio Shanghai. Both Gearbox and Eidos Shanghai are owned by gaming giant Embracer group, and leadership will remain in place following this transition, according to the press release.

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Godot’s Graduation: Godot moves to a new Foundation

Mircosoft Game Dev

TLDR: Software Freedom Conservancy and the Godot leadership are excited to share their decision that the Godot project has reached a level of success for which it makes sense for Godot to have its own independent foundation. When Godot was first open-sourced in 2014, it was a very small project mostly developed by Ariel and Juan. Even after open-sourcing, contributions to Godot were almost exclusively made by volunteers.

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Learn to use the Shape Builder Tool in Affinity Designer v2

2d Game Art Guru

Learn to use the Shape Builder Tool in Affinity Designer v2. Affinity Designer Video Tutorial. I recorded two videos that might help you learn to use the new Shape Builder Tool. The new version of Affinity Designer is not been a mindblowing step forward but Serif added some nice new features. One of the most anticipated ones is the Shape Builder Tool.

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Early Return to Monkey Island Puzzle Dependency Chart

Grumpy Gamer

** SPOILERS IF YOU HAVEN'T PLAYED THE GAME YET. Game design isn't a destination, it's a journey and this was one of the stops along the way. There are some fun puzzles in here but they all were cut for a reason, mostly pacing but sometimes because it wasn't as interesting as we thought. Part 3 got cut in half at some point because it felt too long in the wrong place.

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For games with exceptionally large amounts of statistical data in a game (e.g. long running MMOs, large (legacy system) RPGs), are there specialists for managing the databases for that? And are there any specific tools made for that kind of thing, or are typical database/spreadsheet software used?

Ask a Game Dev

Yes, of course there are specialists. We have a variety of different people who access game databases for a number of different reasons. There are the DBAs who keep things running, the customer service and game master workers who use tools for tasks like granting/revoking entitlements, (un-)banning accounts, restoring inventory items, investigating bad behavior, etc., and the data scientists who aggregate and analyze the terabytes of telemetry data we gather from anonymous players.

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Blizzard and NetEase end licensing agreement

Game Daily

Blizzard Entertainment has announced that it will cease operation of its games in China beginning on January 23, 2023. This means World of Warcraft , Hearthstone , Diablo 3 , and Overwatch, among others, will become unplayable in the country beyond that date. The decision stems from the end of Blizzard’s ongoing business partnership with Chinese tech giant NetEase, which will not be renewed after the two parties could not come to an agreement this year.

Games 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. But the “1” in beta 1 means that it’s only the first step of the journey, and like for the alpha phase, we’re going to release new beta snapshots roughly every other week.

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3 steps to becoming a storyboard artist for film, TV, & video games

CG Spectrum

Do you enjoy drawing and visual storytelling? Consider becoming a storyboard artist for film, TV, and video games! It’s an in-demand job where you play a vital role in the pre-production process as a script is visualized and developed. So, how do you become a storyboard artist? In this article, we’ll tell you more about this creative career path and how you can improve your chances of getting hired in the industry.

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One of the Best Management Books I’ve Read Isn’t A Management Book

GameDev Blog

I’ve done an official “improv” class once in my life, at a roleplaying game convention, because improv theater is popular with the circles I play in, where we focus on making up stories as we go, playing characters, and improv.

Games 52
Join the IGDA Community
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What are some “dangerous” kinds of questions you just can’t answer even under anonymity? Obviously sensitive specifics that should get anyone fired for basically leaking. But are there topics we suggest that seem more general than they really are you have had to avoid? Things that if in the horrible event you are outted would be a problem?

Ask a Game Dev

ALT [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.

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Create A Parasite Platformer Game In Unreal Engine - Part 1

GameDev.Net

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Pokémon Scarlet and Violet launch is the second-biggest in franchise history

Game Daily

A new mainline Pokémon game is always a monumental event, but Scarlet and Violet , the latest entries in the juggernaut franchise, appear to have reached new heights. According to data from GfK, and as reported by GamesIndustry , Scarlet and Violet represent the biggest boxed game launch of 2022 in the UK, supplanting FIFA 23. Per GamesIndustry’s report, Scarlet and Violet is the second-largest launch in Pokémon history, behind Sun and Moon in 2016, the same year Pokémon Go

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Animation Retargeting in Godot 4.0

Mircosoft Game Dev

This post will talk about animation retargeting, a new feature coming in Godot 4.0. It has already been merged, so anything you read in this post can be done in the current beta version (beta 3). Recently, a lot of attention has been paid to the 3D features of Godot 4 that have been improved such as rendering, physics, etc. To make those improvements widely known, we should make it easier to create 3D games with Godot so that more people will be able to use them.

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Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

When Alan Robinson studied the Nuke Compositing Course at CG Spectrum, he not only acquired the skills to build a successful career in VFX, he also gained access to the school’s global online community filled with talented students, alumni, and mentors studying and working in film and games—something that would continue to foster his creative pursuits years after completing his studies.

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Rage Against The State Machine: the bashable FSM antipattern

GameDev Blog

There’s a pattern I’ve seen over and over again in game development. I’ve seen it in networking (currently wrestling with it now, in fact), UI, AI, and more. A pattern I used to frequently use myself. A pattern I’ve also.

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Never really played Final Fantasy until recently. Ran into my first ever Tonberry. Do me a favor? Change your avatar. Please and thank you. :)

Ask a Game Dev

Don’t make me go over there. [ Join us on Discord ] and/or [ Support us on Patreon ] Got a burning question you want answered? Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ.

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Pixel art l Sprites

GameDev.Net

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Riot winds down Wild Rift esports outside of Asia

Game Daily

This week, Riot Games announced that it has canceled esports leagues for Wild Rift outside of Asia. According to the official press release , viewership for the mobile version of MOBA juggernaut League of Legends never reached expectations except in Asia, where, moving forward, Riot will focus its attention. “In 2023, we will centralize the operation and focus of Wild Rift Esports in Asia, the biggest and most active mobile esports market in the world,” John Needham, Riot’s pre

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Movie Maker mode arrives in Godot 4.0

Mircosoft Game Dev

The idea of using a game engine for projects other than creating video games is not new. For decades, game engines have been used to create applications, simulations and more. However, with the ever-increasing visual fidelity of their rendering engines, game engines have grown in popularity for situations that demand high-end visuals. These use cases include architecture visualization, cinema, animation and cutscene rendering.

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Apply for $100K in scholarships for new accredited business courses

CG Spectrum

CG Spectrum Institute , the Australian arm of CG Spectrum global, has launched two new accredited online business courses: a Diploma and a Bachelor of Business Degree. Six scholarships (worth AU $100,000 total) are on offer for the first intake starting February 2023. Read on for course and application details. For more information, watch the replay of our recent live info session.

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Beginning Work on a 3D Ponatina Model Commission by DJTHED!

Yotes Games

If you've been a backer of the BGP project, you've known for a while now exactly what we've been up to with guy in the thumbnail here. But to everyone else, we've got some big news on a fun little commissioned side project we'd like to share! Find out more beyond the break below! See More ».

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Balance adjustments in the long term: You have a unit/option/weapon that is too strong/too weak in a way that is negatively affecting the game. What are some of the pros and cons of making a single larger adjustment versus making a serious of small adjustments over multiple updates ?

Ask a Game Dev

I think you’re missing something important here. Our overall goal with these balance updates isn’t necessarily to achieve perfectly balanced matchups. It isn’t even to achieve game balance that is “good enough”. The real purpose of balance updates is to keep the game interesting to the community so they want to keep playing it. We’re going to make balance changes even if the game is perfectly balanced already, because an unbalanced game that is interesting is infinitely better than a boring game

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Activision Blizzard ends 14-year gaming deal with NetEase

Code with Mike

Activision Blizzard and NetEase have announced the end of their licensing agreement, which brings a 14-year relationship to a conclusion. The end of a fruitful partnership The termination of the agreement, which came after talks between two companies for the renewal of the deal broke down, means that gamers in […]. The post Activision Blizzard ends 14-year gaming deal with NetEase appeared first on CodeWithMike.

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New details emerge in the ongoing case of Studio ZA/UM

Game Daily

The legal battle between members of Studio ZA/UM entered a new stage last week when a newly-filed lawsuit accused CEO Ilmar Kompus and former executive producer Tõnis Haavel of misappropriating company funds. Now, a new dispute has emerged centering on the ownership of the Disco Elysium IP and of content related to its sequel. According to the Estionial Express , and as reported by PC Gamer , four pieces of concept art for Disco Elysium 2 were supposedly acquired by Tütreke, a shell co

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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

We released Godot 4.0 beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. Some of the most notable changes in this update include: Editor: Add undo/redo history dock ( GH-65012 ).

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Top 6 types of animation used in film, games, and advertising

CG Spectrum

There’s no feeling like making lines and shapes come to life on the screen. Animation is the art of breathing life into the inanimate for films, games, and advertising. The career possibilities in animation are growing each year as new techniques, processes, and genres emerge. In this article, we’re going to look at six types of animation: Traditional Animation. 2D Animation. 3D Animation.

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A super-fun combination of defense and invasion 3D strategy game

Logic Simplified

Complete Project Details. Game Genre. Tower Defense. App Platform. iOS and Android. Time Duration of Project. 7 Months. Our Team on Project. Project Manager - 1. Quality Analyst - 1. 3D Artist - 2. UI Artist - 1. Front-end Developer - 3. Back-end Developer - 2. Animator - 1. About Scrap’em: Alien Invasion Defense Attack Strategy. Scrap'em: Alien Invasion Defense Attack strategy is a fun-packed 3D tower defense game full of action.

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Is it anyway possible for content being made from the base game to be cut by some outside reason then held back without any additional development work then be sold god-knows how long later down the line? Doesn’t sound fundamentally feasible to me, but I see that rhetoric topic all the time on a game I know of.

Ask a Game Dev

Nah, it isn’t possible. The act of cutting content requires us not just to remove the cut content itself, but we also need to clean up all existing connections to that cut content so that the game doesn’t break due to missing assets. This means that re-adding the content later will require us to create a bunch of new connections to the game to make the content connect with the greater whole that is the game.

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Edifier WH500 Review

Code with Mike

You’d think after reviewing headphones and other technology for over 3 years now, i’d start to get a little bored. It’s quite the opposite actually, especially when Edifier send over something brand new. Today, I’m going to be reviewing the Edifier WH500 wireless on-ear headphones. I’ll cover a few different […]. The post Edifier WH500 Review appeared first on CodeWithMike.

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Everything You Need To Know About App Open Ads

Game Biz

App open ads are a relatively new ad format, and developers still find them somewhat confusing. Even though Applovin announced that their MAX mediation platform now supports app open ads, which have been around since September, the feature is still invite-only. This is a perfect opportunity to discuss this innovative ad format and how developers can use it to their advantage.

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See you in San Francisco!

Mircosoft Game Dev

We are excited to announce that the Godot Engine will attend the 2023 Game Developers Conference (GDC), on March 20-24. The Game Developer Conference is a yearly event in San Francisco, California. It is the world’s largest professional game industry event, with over 26,000 attendees. The conference features over 700 lectures, panels, and workshops on a variety of game development topics, as well as a large expo floor with over 500 exhibitors.

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What’s the Difference Between 2D and 3D Animation

Moonmana

What is Animation? Animation occupies an essential place in the video game development industry. Everyone has heard this term but does everyone know precisely what animation is? . In simple terms, animation means rapidly displaying still images in sequence to create the illusion of movement. Even though the technology sector is constantly advancing, the core concept of animation remains the same.

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A classic trick-taking card game

Logic Simplified

Complete Project Details. Game Genre. Card Game. App Platform. iOS and Android. Time Duration of Project. 5 Months. Our Team on Project. Project Manager - 1. Quality Analyst - 1. Tester - 1. UI/UX Artist - 1. Front-end Developer - 2. Back-end Developer - 2. About Kushtena. Kushtena is a classic quick-fire card game played in two teams. A popular trick-taking game that is perfect for building your card skills.

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