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Game Design Elements You Don't Want to Forget!

DameDev.tv

There are some game design elements you don't want to forget, because if you miss them, your game could lack the polish it needs. We need to offer a variety of resolutions in our games, such as 1080 PX., Older PC's don't have as much RAM and GPU power! Start your game engines! 2K, 4K, etc.

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A Day in the Life of a Game Writer

Game Design Aspect

This year, when I interviewed numerous aspiring game writers and narrative designers, I discovered that many were a bit fuzzy on the actual day-to-day tasks of the job. It was much like when people ask about game design and then find out with surprise that the actual job entails spreadsheets.

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Save the Date: Webinars Coming

Game Design Aspect

Sande Chen is a writer and game designer with over 20 years of experience in the industry. Her writing credits include Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing.

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Game Writing Job Hunt Misconceptions

Game Design Aspect

Game Writing Portfolio Superstar Date: April 30, 2022 Time: 1:00 PM Eastern time Sande Chen is a writer and game designer with over 20 years of experience in the industry.

Writing 52
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Social Interaction, Zoom, and Early Learning

Game Design Aspect

In this article, game designer Sande Chen reports on research findings regarding remote learning during the pandemic. As the parent of little ones and an expert in educational games, I welcomed the opportunity to hear the latest research from Patricia K.

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New and Improved Game Writing Portfolio Webinar!

Game Design Aspect

Sande Chen is a writer and game designer with over 15 years of experience in the industry. Her writing credits include Independent Games Festival winner Terminus and the PC RPG of the Year, The Witcher, for which she was nominated for a Writers Guild Award in Videogame Writing.

Writing 52
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Forging Socio-Emotional Connections in Games

Game Design Aspect

In this article, game designer Sande Chen relates important lessons learned from the design of that game company's games, Journey and Sky. The conversation really tied in with a previous panel topic at CIMFest, Designing Non-Toxic Game Communities.