Remove Engine Remove Render Remove Shaders Remove Sprite
article thumbnail

Shader on IOS error

Cocos

I have a question related to shaders. I created a game in which I added a shader; it works fine in web mobile and Android, but in iOS it gives an error during rendering. How to solve this issue version-3.8 error - Attribute a_uv0 is missing, add a dummy data for it. How to solve this issue version-3.8 1.0] } } u_dL: { value: 0.0,

Shaders 40
article thumbnail

[CC 3.7.3] Shader Error?

Cocos

Are you using this material with normal Sprite component ? by default it’s not activated in Sprite component because the commitComp was invoked without any transform data github.com cocos/cocos-engine/blob/develop/cocos/2d/components/sprite.ts#L579-L581 If so, how did you activate USE_LOCAL for it ?

Shaders 40
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

[Share] 2D Post-Processing & Lighting Framework

Cocos

Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. Analysis of 2D Post-Processing Solutions Cocos Creator currently lacks built-in support for post-processing in the 2D render phase, requiring developers to explore various approaches to achieve the rendering goals.

Render 52
article thumbnail

Cocos creator 3.70 Scene getting blank again and again

Cocos

197 Import engine: 0.006103515625 ms C:ProgramDatacocoseditorsCreator3.7.0resourcesapp.asarbuiltinscenedistscript3dmanagerstartupindex.ccc:1 Require engine time: 1659.67919921875 ms C:ProgramDatacocoseditorsCreator3.7.0resourcesresources3denginebin.cachedeveditorbundledindex.js:19314 resources/3d/engine/bin/.cache/dev/editor/bundled/index.js.map:

Content 52
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it's getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

Over the course of the last four months the engine has seen many changes, making it more stable and feature complete, and it’s getting very close to the state that we would be happy with. More engine enums are now bound with BitField, making their usage more type-safe, especially in C# ( GH-71037 , GH-71045 , GH-71116 ). beta releases.

Beta 80
article thumbnail

Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). All users are advised to upgrade to Godot 3.4.2

Tile 52