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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
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Accelerating Ultra-Realistic Game Development with NVIDIA DLSS 3 and NVIDIA RTX Path Tracing

Nvidia

Featuring third-generation Ray Tracing Cores and fourth-generation Tensor Cores, they accelerate games that take advantage of the latest neural graphics and ray tracing technology. An NVIDIA API extension, it is useful for ray-traced workloads, as it achieves maximum parallelism and performance from path tracing shaders.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

Streamline is the NVIDIA open-source cross-IHV framework that simplifies the integration of features like DLSS 3. This SDK demonstrates best practices for building a path tracer using the latest versions of the following tools and features: DLSS 3 for super-resolution and frame generation, to multiply performance. OMM SDK 1.0

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 75
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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. Those typically shouldn’t add instability to the engine, but may require doing some changes in your scripts, scenes, and shaders if you were using the affected APIs.

Beta 108
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. After 9 months of development, Godot 3.5

Shaders 53
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

has been in beta for over two months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: Animation: Add track validator to AnimationPlayerEditor to detect tracks which have error ( GH-68770 ). GH-68870 ).

Beta 95