article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
article thumbnail

The Basic Fundamentals of Game Design

Logic Simplified

We will cover everything from crafting intuitive and engaging game mechanics to creating immersive storylines and themes to prioritizing user interface and experience. Whether you're interested in designing platformers, first-person shooters , or role-playing games, these game design fundamentals are applicable to any genre.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Frightful Favourites: The GameDev.tv Community’s Top 10 Halloween Game

DameDev.tv

This unique mechanic turns a typically harmless object into your only line of defence against vengeful spirits. The sanity mechanic, where staying in the dark for too long or witnessing horrifying events affects the player’s grip on reality, adds to the game’s intense atmosphere. The Last of Us 9.

Horror 123
article thumbnail

Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

He now works under the name of HALbot Studios on not one, but two first person survival horror games, House of Lies and The Nightmare Escape. Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. “I just assumed game development involved writing code all day.”

Balance 195
article thumbnail

Actually talk to the (author-led AI) murder suspect in Dead Meat by Meaning Machine

PreMortem.Games

His debut game Unknown Number was the first game in what its creator Tom Keane called the ‘First Person Talkers’ genre. Unknown Number put First Person Talkers on the map, with talks at GDC, several indie awards, and even being exhibited at the Smithsonian museum in Washington DC.

AI 125
article thumbnail

Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Even if it’s just for testing a small mechanic. It gets lonely, your only friend being a dead artist from the 1800s.” What’s your creative process? “I

Dev 147
article thumbnail

In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

Imagine having to face rampant attack waves like in Vampire Survivors but from a first person point of view. The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We Gamecraft is placing a heavy emphasis on the weapon stacking mechanic, which sets it apart from other shooters.

Concepts 104