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4 Lessons from Azul for Aspiring Board Game Designers

Brand Game Development

Clearly, Plan B Games is doing something right, so let’s talk about that! Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Photo by PZS69, posted to Board Game Geek under the CC BY-SA 3.0 Board gamers love the physical experience of games.

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

Newbies and developers have always found it difficult in building tools for game development without using programming. However, there are now several online game production tools that enable game developers to rapidly and easily build games. Unity is a game engine for Windows, Linux, and Mac OS.

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5 Lessons from Catan for Aspiring Board Game Designers

Brand Game Development

Even 24 years later, we can still look back at this game and learn lessons from it. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. You create an island of hexagonal tiles, each of which represents a different type of terrain.

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4 Lessons from Terraforming Mars for Aspiring Board Game Designers

Brand Game Development

I consider this to really valuable for learning game design simply because there is so much going on. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. It’s a resource management game, in essence. Anybody want to play a game?

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

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How to Create a Pattern Building Board Game (Tasty Humans Pt. 1)

Brand Game Development

These titles earned – and keep – respect in the hobby gaming community. Like with all things in board game design, there is no linear path. You meander through the game design process, iterating and tweaking your work until you’re happy with it. Need help on your board game?

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