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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery.

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

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6 Reasons Escape Rooms Will Make You a Better Board Game Designer

Brand Game Development

Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. Escape Rooms will make you a better board game designer. With this in mind, here are six reasons I believe that Escape Rooms will make you a better board game designer.

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4 Lessons from Sagrada for Aspiring Board Game Designers

Brand Game Development

Sagrada is one of my recent favorite board games. It is fundamentally a pretty simple game, but it has a lot of really endearing qualities. The dice are bright and pretty, as are the puzzle boards on which you build stained glass arrangements of dice. Need help on your board game? Gaming goes deeper than that.

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. This two-part article was so influential in my initial design of War Co. This two-part article was so influential in my initial design of War Co. Constraints.

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Backfirewall by Naraven Games reveals the secret life of apps in our phones

PreMortem.Games

The game is the debut of Swiss indie game studio Naraven Games. Co founder and writer Julia Jean found inspiration for the game in her fascination for the ordinary. “I Compelling puzzles And so the team built the game around the story. Absolutely! Even a bit too much, maybe”, says Jean. A rubber duck!’.

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