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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

In today’s tutorial, we take things a step further by teaching you how to use triggers and switches in order to help you create more interesting game mechanics. Triggers are powerful tools in the world of game design because you often use triggers to accomplish common game objectives. Do you love game design?

Code 52
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The three most important qualities in an RPG

Keith Burgun

As this video talks about, as players play more and more games, it becomes more difficult for them to find this sense of wonder in new games – even more so when they become game developers themselves. Setting that up properly is an effort in storytelling, a discipline all its own distinct from game design.

Fantasy 52
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Item Variants and Randomization in Roguelikes

Grid Sage Games

Overall Rogue doesn’t really have many different item characteristics to modify or games systems to interact with, which is a primary limiting factor in the extent of randomization a game can support. Other types of NPCs can modify or convert other types of items. Find a Mechanic who may be hanging around a Repair Station.

Data 52
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The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Though, all of these foibles could be found in other games as well. Battle: Simplified skill point system and amazing visual effects The core of the skill system relates to balancing and mechanisms.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

It does a good job at solving the issues many of these games have, which is the One Deck Problem by forcing you to have multiple decks fully upgraded in order to finish the campaign. The game's complexity, especially for new players, is a significant challenge, with an overwhelming number of game mechanics introduced rapidly.

Mobile 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Here I depart from Brokeback and take a note from God's Own Country, writing two characters with different ethnicities and upbringings: Jose is a middle class suburban Latino west coaster, and Bud is a white working class rural hill guy. You can place this game in a tradition of walkie-talkie games like Firewatch or Wheels of Aurelia.

Pixel 52