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[Share] 2D Post-Processing & Lighting Framework

Cocos

Today, we have invited wing , an experienced Cocos game developer in our Cocos community to share some technical key points related to 2D post-effect frameworks. Post-processing effects, are used for further processing of rendered results to achieve various advanced and special effects. What are Post-processing Effects?

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Top Emerging Free Game Development Tools and Trends!

Big Games

Have you ever dreamt of crafting your own epic game? Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath.

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Vulkan progress report #7

Mircosoft Game Dev

While not entirely rendering specific, a lot of nodes are being renamed. It supported roughness, but it did so in a way where the texture reads appeared rough, but not the reflected image (the edges of the reflected objects remained intact). Accurate frame render time. Decals are now supported in the engine. Node renames.

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Add fast approximate antialiasing (FXAA) to Viewport ( GH-42006 ).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). GLES2: Use separate texture unit for light_texture ( GH-42538 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. WebXR support for VR games. New dynamic BVH for rendering and the GodotPhysics backends. GLES2: Fix glow on devices with only 8 texture slots ( GH-42446 ). Rendering: New dynamic BVH ( GH-44901 ). mbedtls 2.16.9,

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Enable multithreaded OpenGL engine flag when using multithreaded VisualServer ( GH-54526 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). which fixes that issue.

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