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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Here are some of the main changes since 3.3-stable:

Polygon 52
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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, polygon rotation from vertex shader, and 2D skinning with unrigged polygons ( GH-48151 , GH-48125 , GH-48457 , GH-48647 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). Here are some of the main changes since 3.3-stable: no longer works in 3.3.1

Polygon 52
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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

Batching: Fix light pass modulate , a potential crash, and polygon rotation from vertex shader ( GH-48151 , GH-48125 , GH-48457 )). Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). no longer works in 3.3.1

Bug 52
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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. It is really as simple as that to get started, place them wherever you like in your game level. This should show up initially as a quad. if something that worked fine in 3.4.x

Beta 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). RichTextLabel: Fix RichTextLabel fill alignment regression ( GH-40081 ) [regression fix]. Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). no longer works in 3.2.3

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Windows: DirectInput: Use correct joypad ID ( GH-40927 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Script editor: Don't open dominant script in external editor ( GH-40735 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). RichTextLabel: Fix center alignment bug ( GH-40892 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ). Windows: DirectInput: Use correct joypad ID ( GH-40927 ).

Bug 52