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The Bone Queen And The Frost Bishop: Playtesting Scavenger Chess In Plasticine

Tom Francis

What follows is how my first game of this iteration of Scavenger Chess played out… The board: littered with precious items and horsies. And their mounted Bishop grabs the Flame: like Frost, but ignites tiles: units on burning tiles must move or die at the end of their turn. Bugle is strong, though.

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. No matter what type of game you’re making, these 10 elements are critical to making a good game. Need help on your board game? A clear objective.

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I Make Board Games in Tabletop Simulator (A Guest Post)

Brand Game Development

As the coronavirus lockdown continues, a lot of people are having a hard time getting their board game fix. The ability to play board games online, however, has never been easier. That’s because it’s easy to make board games in Tabletop Simulator, an inexpensive board game simulation tool available on the Steam store.

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indiecade + board game designs update

Interesting Choices

Also wanted to give a quick update on my various boardgame designs: City Draft - This 7 Wonders inspired drafting game is consistently liked in playtests and has been improving slowly and steadily. The game feels too easy, doesn't have enough strategy, and doesn't seem to quite evoke the feelings that I'm looking for.

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A dramatic design shift for Spellstorm

Keith Burgun

Back in September, I introduced people to my upcoming card game, Spellstorm. Let me quickly explain how the game worked in broad strokes, and then I can explain the main problem. ” A lot of the basic MOVE/BUMP dynamics were inherited from my 2019 card game, Dragon Bridge. What Spellstorm Was. The Problems.

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Marvel Snap - The Definitive Deconstruction

Deconstructor of Fun

At that point, Second Dinner revealed that their first project just so happens to be a licensed Marvel IP, which the team has been working on for six months already and is currently beginning to playtest. Fastforward to September of 2022 and the game, Marvel Snap, is finally out globally after a considerable amount of time in soft launch.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Good ideas do come spontaneously, albeit inspired by random discussions among players, reactions to various situations in game, even playing other games and consuming various non-game media. Sourcing Ideas To come up with new items and mechanics, I never just sit down to explicitly think them up. We shall see.

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