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Rami Ismail • Find your USP by describing the game in one or two sentences

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. As part of the early organisational crew of Indie MEGABOOTH, I was running back and forth between the Vlambeer booth & my other responsibilities – which made me oddly anonymous as a developer to entire groups of people.

Games 104
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Solo dev Evan Polekoff of Critter Crossfire “Motivation is a limited resource” 

PreMortem.Games

During the day he works as a Senior Software Engineer at Blizzard Entertainment, creating games like Hearthstone, together with a large group of specialized professionals. With the game now announced for a 2024-release, the part time solo dev is motivated to finish the game. There have been a few 6-month breaks there.”

Dev 156
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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Spanish solo dev Daniel Manzano (aka Dr. Kucho !) Suffice to say that Moons of Darsalon offers a true challenge as you guide groups of Lemmings-like darsanauts off alien-infested mining moons. Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume.

Fighting 218
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Creepy horror game Supernormal by solo dev Hitori De Productions is the start of a series

PreMortem.Games

For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror games”, he says. “I For me, it has always been a goal to make Hitori De Productions mean something in the world of indie horror space. I would like Hitori De Productions to be among this esteemed group.

Horror 104
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Truth is, that conversation was over 10 years ago and Harold Halibut is still in development by the German indie team Slow Bros. So our solution was to 3D scan all the things we built in order to then process them in a more conventional game dev sense.” It all grew from a few elemental cornerstones our group quickly agreed on.

Build 104
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Anylysis • The games industry is thriving, so why lay off 8,000 people?

PreMortem.Games

Smaller, mostly privately-held game makers have had to let go of substantially larger groups of people. Cacophony on digital distribution platforms With few opportunities to join a larger organization, many game devs choose to build their own portfolio or start their own indie studio.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Every man and his dog has made an indie game but no one has painted a game yet. A point of interest in the indie game sea.” But those notes create a basis of a project to build on, ideas being grouped and solidified. All advice for new game devs is to work on small projects, and make as many as you can.

Dev 104