Rami Ismail • Find your USP by describing the game in one or two sentences
PreMortem.Games
APRIL 15, 2024
This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. As part of the early organisational crew of Indie MEGABOOTH, I was running back and forth between the Vlambeer booth & my other responsibilities – which made me oddly anonymous as a developer to entire groups of people.
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