Remove how-far-should-rule-books-go
article thumbnail

How Far Should Rule Books Go?

Brand Game Development

The quickest way to turn a brilliant game into a mediocre game is by botching the rule book. At first, the purpose of a rule book may seem deceptively clear: it’s supposed to teach players how to play the game. Many people see game rule books as a way to transfer information to players.

Balance 130
article thumbnail

When Your Cute Little Game Business Suddenly Explodes

The Bottom Feeder

The big, fun news in the gaming world recently was that it looked like Wizards of the Coast (WotC for short, owned by Hasbro) was going to drastically change the Open Gaming License for Dungeons & Dragons. The Story So Far It's a complex story with a lot of moving parts. Yeah, I know. The current edition of D&D is very popular.

Games 87
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Games Speak through Mechanics, Not Rules

Brand Game Development

I’ll provide an example of how Highways & Byways addresses each. Mechanics should add obstacles – whether that means the game itself is working against you or other players are. Sometimes you consciously create them and sometimes they arise out of rules. Rules: These regulate the way mechanics are implemented.

Mechanics 130
article thumbnail

When is it time to start play-testing with others?

Brand Game Development

First, let’s go ahead and get this out of the way. With this trade-off in mind, here are a few questions for you to consider: How easy is it for you to find new play-testers? You’d be amazed how much quality play testing you can do with a handful of family members. Highways and Byways – Version Highway 1.

Dev 130
article thumbnail

Open world RPG design notes from Enderal, a big long Skyrim mod

Radiator Blog

and my notes are obviously going to spoil some of the game's structure, but all these spoilers are pretty vague and anyway I don't name any names. WE SHOULD ALL DO THIS / STEAL THIS: Dev-owned wiki. reminds me of a central Nordic LARP tenet that more video games should adopt: "playing to lose" see also: Far Cry 2?

article thumbnail

The Martian (The Book)

Tom Francis

Can’t think of another book that has hooked me so utterly in one, brief opening chapter. If this book is about an interesting situation, get to the interesting situation. Could X go wrong? Jesus, imagine being that far from earth and losing your only source of X. Anyway, it’s great. The Martian starts there.

Editing 52
article thumbnail

Starting a New Studio? Dream Team is All You Need!

Deconstructor of Fun

Who should I hire? How many people do I need? How do I deliver the results expected from the stakeholders? I will describe how I hired, who I hired and how I defined our mission. At first, I tried to solve the ‘What’, ‘Who’ and ‘How,’ but the most fundamental question turned out to be ‘Why’: “Why am I doing this?”.

Studios 52