Remove how-to-play-test-the-mechanics-of-your-board-game
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6 Ways to Find Play-Testers for Your New Board Game

Brand Game Development

Play-testing is the most important part of board game design. It’s how you turn rough, raw ideas into polished, ready-to-play games. Play-testing is a labor of love, and sometimes it’s hard to even find play-testers in the first place! First, play-testing is labor.

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How To Know When to Pivot on Your Board Game Design

Brand Game Development

A couple of months ago, I asked the readers of this blog to send in answers to the question “ what confuses you most about board game development ?” ” I got a lot of responses, and two of them were about knowing when to pivot during a game design project. Need help on your board game?

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Battle Royale Meets Casino Royale

Deconstructor of Fun

Guest post by David Fox , founder of Double Coconut — a design and development studio that has delivered hit mobile and web games for partners such as EA Sports, WB Games, Microsoft Casual Games, and more. What makes these strange hybrid “casino battler” games tick? And this isn’t a one-off anomaly.

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6 Reasons Why Board Game Development is So Iterative

Brand Game Development

Board game development is notorious for its trial-and-error approach. You may create dozens of versions of the same game until you finally find one you’re satisfied with. Everything can be scrapped at a moment’s notice – mechanics, rules, art, and even basic core concepts. Need help on your board game?

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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Rules vs. Rules vs. Rulebooks.

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7 Subtle Player Behaviors You Should Notice When Play-Testing

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. I have play-testing on the brain. In the wee hours of the morning last Friday night, James Masino delivered the first serious draft of Highways & Byways board art. Need help on your board game?

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

That is by no means a small amount to raise, but what’s interesting is that Spirit Island has remained on the Board Game Geek Hotness list off and on for almost three years. Clearly, there is much more to this game than what immediately meets the eye. Need help on your board game?