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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game. Even if it’s just for testing a small mechanic. His work has always inspired me and I wanted to bring it to a new medium and audience.”

Dev 151
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Top Emerging Free Game Development Tools and Trends!

Big Games

Here are some of them: AI-Powered Content Creators Ludo AI: This tool excels at generating gameplay concepts and mechanics based on your preferences. Sketch a rough concept, set some parameters, and Dimensions will generate 3D models, textures, and animations. It can even help define core loops and progression systems.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Different teams collaborate – writers shape the narrative, engineers discuss technical details, artists align visuals, and developers plan in-game mechanics. Voice actors breathe life into characters, and developers write thousands of lines of code. It’s like crafting a detailed game plan before the real action begins.

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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Is this mechanic fun? It began because I have a terrible memory, if I have a hope of remembering something I have to write it down! Will it run properly?

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

It’s the combination of art, coding, music, sound design, graphic design, writing, acting, animation, sculpture, and then at the end you can play it! Is this mechanic fun? It began because I have a terrible memory, if I have a hope of remembering something I have to write it down! Will it run properly?

Dev 104
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

In Unity, you write code using the C# language, while in Unreal, you use C++. When working with Unreal, users don’t require deep knowledge of codes or even a basic understanding of how to write them. Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more.

Engine 52
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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

“Every plane part, wings, fuselage, pontoons, engine and such, plus every pirate vessel, they all run off just a couple 4098×4098 textures, a single material per entity. That’s very different to most games that tend to use hundreds of textures and multiple materials.

Studios 104