article thumbnail

Godot C# Development Sample + New Rendering Demo

Game From Scratch

GameFromScratch.com Godot C# Development Sample + New Rendering Demo Using C# with Godot Engine is powerful but at times daunting due to the lack of documentation and samples available. It illustrates how to create an entire vertical slice of gameplay of a 3D platformer entirely using Godot and C#.

Demo 80
article thumbnail

Cross-platform HDR display support in Unity 2023

Unity Blog

The Unity Editor and Standalone Players now provide cross-platform support for HDR output and full compatibility with the Universal and High Definition Render Pipelines.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won't be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 57
article thumbnail

Coming soon: Recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

A dash of post-processing, a cup of decals, a pinch of color grading, and some sparkling water: Our new Universal Render Pipeline (URP) cookbook is coming soon. Here’s a sneak peek at what’s on the menu.

Render 114
article thumbnail

Feature Request: Configure renderer resolution

Cocos

We are looking to control the resolution of the renderer on native mobile devices to improve performance. For example, render 1920X1080 instead of 2778x1284 on iPhones. Ideally, there’s a cross-platform solution that can work the same way on the web and native.

Render 40
article thumbnail

Status of the OpenGL 3 renderer

Mircosoft Game Dev

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. with an OpenGL-based renderer; it just won’t be feature complete. As a reminder, an OpenGL-based renderer is still crucial so we can support older platforms, and Web export.

Render 55
article thumbnail

Now available: 12 recipes for popular visual effects using the Universal Render Pipeline

Unity Blog

The all-new URP cookbook provides 12 recipes for popular visual effects that can be applied to a wide range of games, art styles, and platforms. If you work with stencils, instancing, real-time ambient occlusion, decals, and more, then this is the resource for you.

Render 145