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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

Cocoon, the intricate puzzle adventure by Jeppe Carlsen , known as the lead gameplay designer of Limbo and Inside, launched to raving reviews after 6.5 Complex feature The core concept of worlds within worlds was the first feature prototyped for Cocoon, undergoing substantial improvement and iteration. years of development.

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Cylinder - Part 1: The Prototype

Indie DB

The start of this puzzle madness back in '05, with hints to where it led and is now leading.

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

Over 100,000 students across Alberta puzzled their way to freedom and participated in the educational programs that taught them how to make their own escape rooms. By applying everything they had learned by designing puzzles for escape rooms, Reynolds and Harvey managed to design an ambitious 12-episode first season. Step 1: Wonder.

Puzzle 104
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

If I’m happy with this design, I’ll prototype it and test that prototype. I played around with a few ideas and one of them was a simple cube rolling puzzle game. So I made a shift in puzzle design to negate that. But these people aren’t necessarily the people that play challenging puzzle games.

Dev 104
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Midnight Girl by indie studio Italic is a cool cat – Cat burglar that is

PreMortem.Games

Our last game was a kids puzzle game, our current game is a point-and-click adventure and our next game might be something completely different.” We made a prototype of the game, but the climbing part didn’t really work. The team is complemented by a handful of freelancers who will pitch in from time to time. “We

Indy 117
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How We Printed the Tasty Humans Board Game Kickstarter

Brand Game Development

It’s a tile-placement, puzzle-solving board game for 1-4 players about villagers attacking monsters. Another minor issue that we resolved shortly after receiving our first Tasty Humans prototype was ink oversaturation on the box and the rules. Tasty Humans is the latest, and in my opinion, the greatest creation of Pangea Games.

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2022 Predictions #1 The King is back, Merge overheats and Hypercasuals falter

Deconstructor of Fun

Casual Games in 2022 In our taxonomy, built together with Sensor Tower, the casual games category is divided into seven genres: Puzzle, Hypercasual, Arcade, Tabletop, Simulation, Lifestyle, and Geolocation. Puzzle Games The King is Back. Outside of Merge, 2021 felt a bit empty with respect to new puzzle games.

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