Remove tags dev-blog
article thumbnail

Regarding your latest answer about optimizing games. Can you elaborate more on how the optimization gets to happen? Like ofcourse they do want to make their npcs look as good as they planned to so how do they optimize without reducing quality in general?

Ask a Game Dev

If you have the time and interest, I suggest looking at the #game optimization tag on this blog, since I've written at length about various means of optimization in past posts. Short questions: Ask a Game Dev on Twitter Long questions: Ask a Game Dev on Tumblr Frequent Questions: The FAQ

Render 62
article thumbnail

How to Price Your Board Game

Brand Game Development

The price tag merely reflects what the game is. Buyers perceive a great value in the game which justifies the three-digit price tag. If you’re reading this blog, you’ve probably played it. Have you ever bought a game because of the price tag? Have you ever walked away from a game because of the price tag?

Games 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Build a Mailing List and Send Newsletters as a Board Game Dev

Brand Game Development

You’ll be asked to enter the following: List Name – I use Brandon the Game Dev Newsletter. You’ll very soon be receiving updates from Brandon the Game Dev. Then click Settings and click List fields and *|MERGE|* tags. Merge tags are really cool, so you’ll want to pay attention to this. Click Save.

Dev 130
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing "debug"/"release" export presets feature tags ( GH-71274 ). What's new. If you're interested in an overview of what's new in Godot 4.0

Beta 110
article thumbnail

Release candidate: Godot 3.2.2 RC 4

Mircosoft Game Dev

including a few new bugfixes that warrant some testing before we can confidently tag it as 3.2.2-stable. RC 3 blog post for details. The download links for dev snapshots are not featured on the Download page to avoid confusion for new users. Yet another release candidate for Godot 3.2.2, I won't list all the changes in 3.2.2

Bug 52
article thumbnail

Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

SOVEREIGN MOON PRESENTS… How to Add Triggers and Switches Using Bolt (No-Code Game Dev). Step 5: Target the Character Tag. The unit we’ll use to do this is the “game object compare tag”. So what we’re saying here essentially, is that “on collision” we want Bolt to look for the tag of this particular game object.

Code 52
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

In this blog post, we will only cover the main changes since the previous beta release. Core: Fix escaping closing brackets in ConfigFile tags ( GH-68450 ). Export: Fix missing “debug”/”release” export presets feature tags ( GH-71274 ). What’s new. If you’re interested in an overview of what’s new in Godot 4.0 specifically.

Beta 85