Remove the-last-of-us-building-shaders
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The Last of Us Building Shaders Stuck: Best Solutions

Game Errors

If you are having building shaders issues on The Last of Us, you are not alone. Undoubtedly, The Last of Us Part 1 is one of the best-looking games with an excellent story. Building shaders problem is one of them. Learn how to fix The Last of Us stuck on the loading screen if necessary.

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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. In the last few betas, as we tie up some loose ends, you may have noticed an increase in last minute compatibility breaking changes.

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The Last of Us Screen Tearing on PC: Why and How To Fix It

Game Errors

Many players of The Last of Us recently reported having encountered screen tearing multiple times during gameplay. Why am I getting Screen Tears in The Last of Us? An outdated graphics driver could influence several gaming issues, and The Last of Us screen tearing is not an exception. Keep reading.

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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

Preface In the last article , Kylin shared how to add your own post-effect Shader in the custom render pipeline in Cocos Creator 3.8. However, based on the BlitScreen solution, we can only write the simplest post-effect Shader. Today Kylin will use Gaussian blur to demonstrate how to write a multi-pass post-effect shader.

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Ultra-Realism Made Accessible with NVIDIA AI and Path Tracing Technologies

Nvidia

DLSS 3 Frame Generation post-processing pipeline DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames. DLSS 3 Frame Generation post-processing pipeline DLSS Frame Generation is the new performance multiplier in DLSS 3 that uses AI to create entirely new frames.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. alpha builds. We're working towards finalizing the feature set for 4.0 for instructions. Editor: Add per-scene UndoRedo ( GH-59564 ).

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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

Beta 10 will be the last dev snapshot of the year 2022, as a lot of our contributors will no doubt be slowing down for the end of year celebrations and some quality family time. However, many of you still used these properties in code, preferring degrees to radians. GH-59810 ). Jump to the Downloads section. What's new.

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