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EA boss thinks ads in triple-A games would be 'meaningful' growth driver

Game Developer

Wilson wants EA to be 'thoughtful' with how it puts ads in its games, but can that be done when ads are already interruptive?

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Fallout 4 rules the roost in April | UK Monthly Charts

GamesIndustry.biz

Fallout 4 was comfortably the best-selling game of April in the UK, according to the latest GSD data. It was a quiet month for game releases last month. In the UK, 2.23 million games were sold, which is a drop of over 7% over the year before. However, it's worth noting that April 2023 featured the launches of Star Wars Jedi: Survivor and Dead Island 2, which boosted the market last year.

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Steam suddenly banned in Vietnam

Game Developer

Valve's platform has been inaccessible in Vietnam for a few days now, but it's anyone's guess as to why, or if it'll return.

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Solo dev Matthieu Houllier lets you take a paper plane on an adventure in Paper Sky

PreMortem.Games

French solo dev Matthieu Houllier , operating under the name Brute Force , has been making games by himself for five years. In that time he has released the 3D platform game Crumble. “It did way above what I anticipated and allowed me to live off of gamedev”, he says. Now, the sky’s the limit for Houllier as he is working on his second project Paper Sky , a game ‘that combines the thrill of an adventure game with the mechanics of a paper plane simulator’ The Kickstarter campaig

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Voting for the MCV/DEVELOP Awards ends Monday – last chance to decide the winners!

Game Development News

The headline pretty much says it all; that if for some bizarre reason you’ve been holding back on voting in this year’s MCV/DEVELOP Awards, time is running out.

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Accelerate Generative AI Inference Performance with NVIDIA TensorRT Model Optimizer, Now Publicly Available

Nvidia

In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model. In the fast-evolving landscape of generative AI, the demand for accelerated inference speed remains a pressing concern. With the exponential growth in model size and complexity, the need to swiftly produce results to serve numerous users simultaneously continues to grow.

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Microsoft's mystifying mismanagement | This Week in Business

GamesIndustry.biz

This Week in Business is our weekly recap column , a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry. The big news this week was Microsoft taking an axe to the ZeniMax studio system , shutting down Hi-Fi Rush developer Tango Gameworks, Redfall studio Arkane Austin, and Mighty Doom maker Alpha Dog Studios.

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The Minesweeper

Indie DB

One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels, you will have to find a mine detector to clear the mines, or carefully navigate through the field.

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Lexip and Overload PR proudly sponsoring this year’s MCV/DEVELOP Awards

Game Development News

We have another award sponsor to announce ahead of this year’s MCV/DEVELOP Awards. Actually, make that two: top gaming accessories brand Lexip and equally lofty PR outfit Overload PR.

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Indie Postmortem 2: Geneforge 2 - Infestation. Avoiding Utter Disaster.

The Bottom Feeder

I really hate making screenshots, but sometimes I capture something that looks pretty cool. This is the second part of the design/marketing/release process for our newest indie RPG, Geneforge 2 - Infestation. The first part is here. TL;DR: We’ve been making indie games for a living for 30 years. Here’s how we manage it. Phase 16-18 - Actually Doing PR For Real.

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EA reports annual net revenues of $7.56 billion amid layoff spree

Game Developer

EA boss Andrew Wilson claimed the company has built "strong momentum" just months after cutting 5 percent of jobs.

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Devolver co-founder says large-scale game dev "crushing under its own weight a little bit"

GamesIndustry.biz

It's been a difficult stretch for the industry, so when we speak with Devolver Digital co-founder Nigel Lowrie at the Game Developers Conference, our first question is fairly open-ended: What is happening? Lowrie mentions the well-established impact of the industry's pandemic boost receding, but believes there have been compounding factors impacting different aspects of the industry as well.

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Forgotten Skies Beta Playtest

Indie DB

We're thrilled to invite you to be a part of our Beta Playtest on Steam, where you can experience hilarious and antertaining gameplay of our upcoming third-person Platformer-Adventure before anyone else!

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PR Panel 2024: Stefano Petrullo, Renaissance

Game Development News

In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going on in our beloved industry over recent months.

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Why has every with some kind of “designated climbable ledge” mechanic seemingly settled on marking such ledges with yellow?

Ask a Game Dev

When we create a visual style for a game, we must establish a visual language. This means visual indicators that the player can recognize and understand. Here is an example of visual language that you might recognize: Each of these blocks provides gameplay context to the player upon seeing them. They each have different behaviors and the player can determine what each of them means by their visual cues.

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Report: Xbox bracing for more cuts after studio-hoarder Microsoft claims it's spread too thin

Game Developer

Microsoft has spent billions on studio acquisitions but appears to be crumbling under its own weight.

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What do studio closures mean for Xbox strategy? | Opinion

GamesIndustry.biz

The news that Xbox was going to buy Bethesda caught me by surprise. And not just because of the sheer size of the $7.5bn acquisition. It surprised me because it hadn’t matched what Xbox had been telling us. I’d interviewed Xbox senior management several times over the proceeding 18 months, and when it came to acquisitions, they were talking about the need for games that would appeal to PC players, and gamers in countries like Southeast Asia, Japan, Europe, South America and so on.

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Tavern Manager Simulator demo

Indie DB

Hello, Travelers! The demo has been released! Restore your fantasy tavern to its full glory. Repair, improve and expand the establishment. Cook delicious food and keep an eye on the mood of the visitors. Create a unique atmosphere for unforgettable adventures.

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Make Godot Engine More Organized with TODO Manager

Game From Scratch

GameFromScratch.com Make Godot Engine More Organized with TODO Manager A follow up on our earlier discussion on how to improve the Godot game engine (by making it prettier), today we look at another handy plugin that makes Godot more organized. If you are used to littering your code with TODO or FIXME type comments, this handy add-on helps you […] The post Make Godot Engine More Organized with TODO Manager appeared first on GameFromScratch.com.

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in light of the microsoft closings, a lot of people saying that getting acquired by a bigger company should be considered a death sentence for small studios. one thing I never understood is why are studios sold? I understand the owners want to cash a check and get out of the anxiety crisis it is running an indie studio but is it that unreasonable to refuse it? does it cause other consequences most people arent aware of?

Ask a Game Dev

Honestly, the decision to sell to a publisher is primarily a question of stability. Independent studios live and die on their ability to secure contracts regularly, year in and year out. This process is a constant grind, requiring the studio leadership to maintain good relationships with publishers. Financial situations are never super stable, they are often feast or famine when there are tons of opportunities that your studio can't possibly field and then there are lean times when finding work

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Nintendo: No Switch 2 before April 2025

GamesIndustry.biz

Nintendo has suggested that the successor to the Switch will not arrive before March 31, 2025, indicating an April release at the very earliest. In the Q&A transcript of this week's earnings call — translated by GamesIndustry.biz — Nintendo president Shuntaro Furukawa told investors: "The sales forecasts for this period do not include sales of the Nintendo Switch successor device.

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Pale Coins - April Update

Indie DB

The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.

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e-on VUE, PlantFactory and PlantCatalog Now FREE

Game From Scratch

GameFromScratch.com e-on VUE, PlantFactory and PlantCatalog Now FREE The e-on software developed VUE, PlantFactory and PlantCatalog CG applications have just been made completely free. VUE is an application for creating virtual worlds and landscapes similar to Gaea or Terragen, while PlantFactory is more akin to SpeedTree. Owner Bentley Systems have decided to cease development on these applications and […] The post e-on VUE, PlantFactory and PlantCatalog Now FREE appeared first on GameFro

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AWS Partner Showcase at GDC

AWS Games

At GDC 2024, AWS thought leaders, game developers, and 12 technology partners hosted a partner showcase where they discussed best-in-breed tech used to build, innovate, and maximize growth of today’s games. Three panels covered Generative AI, Cloud Game Development, and Game Backends. In the first panel, Game Backends to Accelerate Development , AWS Partners AccelByte , Pragma , and Heroic Labs discussed industry trends, extensibility, launch readiness, and the pros and cons of managed versus cu

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Why does EA think in-game ads are better business than a Mandalorian game?

Game Developer

Chasing in-game advertising while canning games like Respawn Entertainment's Star Wars first-person shooter seems downright bananas.

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Report - ZeniMax on studio closures: "I think we were about to topple over"

GamesIndustry.biz

A ZeniMax executive has reportedly said Xbox's closure of four studios this week was due to a lack of staff and support. As reported by Bloomberg , head of ZeniMax Jill Braff reportedly said during a town hall meeting on Wednesday it was hard to support the studios globally "with a lean central team" and various projects in the works. "I think we were about to topple over,"Braff said.

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The Curious Case of Playable Ads and Traditional Marketing Strategies

Deconstructor of Fun

Guest post by Orkuncan Aydin , COO at Playable Factory — Playable Factory's team leads the way with experience from over 2000 playable ads, working with over 160 top game publishers and brands. These ads have significantly improved engagement, CPM and ROAS. Playable Factory offers a suite of products that empower users throughout the ad development process, including tools for ad creation, customization and detailed performance analysis.

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NVIDIA ChatRTX – Easy Local Custom LLM AI Chat

Game From Scratch

GameFromScratch.com NVIDIA ChatRTX – Easy Local Custom LLM AI Chat NVIDIA ChatRTX is a recently released demo enabling you to easily build a customized LLM that runs locally on your own machine, assuming it is using Windows and running a compatible NVIDIA card (a 30 or 40 series card, or earlier with 8GB+ of RAM). The key features of ChatRTX […] The post NVIDIA ChatRTX – Easy Local Custom LLM AI Chat appeared first on GameFromScratch.com.

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Lost Paws v0.7.2 is now out!

Indie DB

The next big update for Lost Paws is now out! This update is focused on many quality-of-life changes, a graphics and environment upgrade, and most importantly a complete overhaul to the UI.

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Xbox president: Studio closures will ensure 'business is healthy for the long term'

Game Developer

'We look at a whole variety of factors when we're faced with making decisions and trade-offs like that.

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Xbox reportedly shutting down four Bethesda studios

GamesIndustry.biz

Microsoft is shutting down four of the studios it picked up as part of the 2020 Bethesda acquisition, as reported by IGN. The four studios include Arkane Austin, maker of last year's disappointing Redfall , and Tango Gameworks, the studio behind Hi-Fi Rush, Ghostwire: Tokyo, and The Evil Within. Beyond that pair, Mighty Doom developer Alpha Dog Studios and Human Head Software successor Roundhouse Games are also shutting down.

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Cloud Game Development Solutions for Your Team

Perforce

Build and maintain your games in the cloud with ease. Discover cloud game development solutions that offer scalability, flexibility, and stability.

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Software Scalability Testing - Key to Overcoming QA Blockage

Rocket Brush Studio

Software scalability testing emerges as a pivotal strategy to preemptively identify and amend quality assurance bottlenecks. By rigorously evaluating how a system or network performs under varying levels of demand, scalability testing ensures robustness and efficiency, ensuring systems can accommodate an anticipated surge in user traffic, data volume, and transaction counts.

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Designer Notes 82: Mitch Lasky – Part 1

Designer Notes

In this episode, Soren interviews noted game investor Mitch Lasky, best known for his work as a venture capitalist at Benchmark, as the CEO of JAMDAT, and as an executive at Activision and Electronic Arts. They discuss how the Doom shareware model was a preview of free-to-play, why a console transition led to EA buying Maxis, and how Jamdat pioneered paying for visibility on mobile.