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Creating a Build Environment on AWS with Incredibuild

AWS Games

Game developers often need to compile large amounts of C++ code, which requires lots of CPU resources, and developers also need to process other types of heavy compute tasks such as; shader compilation, rendering, asset creation, image conversion, lightmap baking and more. Install the Agent of Incredibuild here.

Agent 64
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Our free webinar on AI chatbots in games is this week

GamesIndustry.biz

It's two days until GamesIndustry.biz and Endava will discuss the potential and risks of using AI agents (chatbots like ChatGPT) in video games. Endava experts in machine learning, intelligent automation, extended reality and IP law will have an open discussion alongside the games developer Free Range Games.

AI 52
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Implementing a Build Pipeline for Unity Mobile Apps

AWS Games

In this case it is assumed that all Unity builds will run on Linux agents. Therefore, cache management is only considered with Linux agents. In this system, EC2 instances of the Linux agents are managed by an Auto Scaling group (ASG). First, it would be good to match the maximum capacity of the Jenkins Agent fleet (ASG).

Build 60
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Devolver Digital has appointed new Fall Guys licensors for Italy and LATAM

Game Development News

Devolver Digital has announced that Maurizio Distefano Licensing and Tycoon Enterprises will be the Fall Guys merchandise licensing agents in Italy and LATAM

Agent 52
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I’ve heard from friends that there’s no reason for companies to shut down game/store servers because “it doesn’t really cost them anything to keep it up”, which feels wrong to me given how readily console makers are to close up features of older consoles that wouldn’t conflict with newer ones. Is upkeep really that cheap?

Ask a Game Dev

Now we need to keep at least one customer service agent on the service to handle things like refunds, user mistakes, and so on. If there's any development to be done, there will also need to be production (to keep tasks prioritized and tracked) and QA (to validate fixes). What is the player's recourse? What if the server crashes?

Agent 52
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Designer Notes #59: Andy Schatz – Part 1

Designer Notes

In this episode, Soren interviews independent game developer Andy Schatz, who founded Pocketwatch Games and is best known for his work on Monaco and Tooth and Tail. Games discussed: Ultima series, Minecraft , Halo , X-COM , Star Trek: Hidden Evil , Whacked! This episode was recorded March 23, 2018.

Agent 52
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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

In terms of how games are created and played 一 AI wearable gadgets, NPCs, pathfinding, decision trees, and other innovations are making the move. As a matter of perspective, the integration of AI in Unity has opened doors of innovation for us and game app developers across the globe.

AI 52