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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

The game started as a demo shown on Reddit, but picked up momentum when Badland art director Juhana Myllys offered to mix and match his distinct artwork with the gameplay. I told them I had already created some early concept art and design work for my next game and that it would fit perfectly into it.

Pixel 141
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3D Art Styles For Games

Moonmana

You may wonder what kind of game art will suit your project, highlight its essence, and meet the purpose. . 3D art styles have always been extremely popular among game artists and players. 3D game art provides highly realistic and stunning visual representation. The development of 3D art games is a multi-stage process.

Art 52
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Jussi Kemppainen is exploring AI-assisted game development with Echoes of Somewhere

PreMortem.Games

Kemppainen details the journey: “It starts with writing and coming up with a general outline of the story and the main puzzles. Next, I start generating assets for the game with AI, like locations, character designs etc.”

AI 190
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

I went through a Bachelor of Creative Arts, and then through Film School, all looking for bigger and better art forms. Painting or art I could work on everyday, but I felt it wasn’t broad enough. Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet.

Dev 104
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Interview: Jordan Weisman on Adventure Forge

Game Daily

They can get right in and start creating, based on the assets and gameplay logic that’s already there. For a lot of our first time creators, we don’t anticipate them building their own universe. We anticipate them using one of the universes that we’ve created as a starting point. There’s no code.

Prop 52
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Crafting the perfect DOOD report: An in-depth comprehensive guide

Filmustage

By laying out the shooting schedule succinctly, the DOOD report becomes the roadmap for the entire production crew, enabling a synergy that is essential for the art of storytelling to unfold in front of the camera. Once the shooting schedule is in place, the DOOD report is formulated. Here's why they are so vital: ?

Film 52