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Game Prototype Development – Everything you need to know

iXie gaming

In game development, one of the most essential aspects is prototyping. In today’s world, game development is an art, and quite inarguably, it is one of the most complex and intricate art forms. In this article, you’ll learn some significant and exciting things about the development of game prototypes.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

years of development. The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Cocoon’s development journey spanned a challenging 6.5 The one thing I never compromise on is playability.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased. Is it well-defined?

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Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. The two most critical roles in this process are game artists and designers. Who is a Game Artist?

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Dorothy Orina left engineering behind to pursue game development at Maliyo Games

PreMortem.Games

Although she enjoyed her time in Turkey and her engineering studies, she decided to leave both behind to pursue her passion for game development. At that time, the Nigerian-based studio’s game development training program had tripled its participants in just a year, with Google on board as a partner.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I ” “For just two developers I think we took on too much work”, shares Hartley. But that’s not all.

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The art of puzzle design • Escape Mail’s historical fiction in interactive storytelling

PreMortem.Games

After a few days of earnest discussion, ideation and research, we developed a concept called Escape Mail. Reynolds: “I am so proud of the fact that we created an episodic narrative filled with cliff-hangers, surprise reveals, character development and so much more. Step 2: Prototype. I love the front-end of the process.

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