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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD technology supports large-scale, multi-user, diverse asset pipelines for video production. Although it is a library designed for video production, USD’s mechanism for supporting large and complex pipelines could be used for in-game production. Unlike asset data, everything is in small ASCII files.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

Horror 209
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Keep your store page active and alive – or lose sales and money

PreMortem.Games

The shocking numbers Looking at store pages for games released after 2020 found that many assets have never changed. Product proposition So why doesn’t everybody optimize all the time? It makes sense to focus on the product, but for commercial success it’s equally important to find the right product proposition.

Asset 207
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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

“After we spent a few months playing around with lighting, we realized that we had reached a place where it was convincing enough to start adapting our assets to a more realistic style. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own.

Horror 115
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What do you do when you are at work but for whatever reason you have to wait to keep working (development breaking bug that is being fixed by other people, code compiling, waiting on person working on X thing you need so you can start work on Y, etc)

Ask a Game Dev

Whenever I have downtime I try to be productive if I can, but the type of downtime determines what I can do. the build is broken but I can still look at code/script/assets/etc.) the build is broken but I can still look at code/script/assets/etc.) You're talking about downtime. If my workstation is still usable (e.g.

Bug 48
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Everything You Need to Know About 3D Game Art Production 

iXie gaming

The creation of three-dimensional objects, characters, and locations for use in video games is a challenging process known as 3D game art production. In today’s gaming industry, high-quality 3D game art production is essential for creating successful and popular games.

Art 52
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Iteration doesn’t mean moving forward and backward through development

PreMortem.Games

These studios mostly tend to move back-and-forth between the Pre-Production and Production sections of development. Important pre-production questions This often leads to games that “get ahead” of where they actually are in development. ”, “is it worth making?”, ”, and “can we make it?”