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Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

article thumbnail

Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

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article thumbnail

Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

article thumbnail

Can't use Animation Clips in Marionette!

Cocos

It seems that Animation Clips that are personally created within the editor cannot be used in the graph. Whenever I try to drag and drop an Animation Clip asset into the graph, I receive a warning stating, “Only animations from models can be used in animation graph”. Is this restriction permanent?

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Introduction to Unity’s Animation System

Logic Simplified

To work with animations in Unity, you'll need to become acquainted with three key components: Animator , Animator Controller , and Animation Clips. Animation Clips Animations in Unity are created and operated using Animation Clips. These can be taken from external sources, like 3D modeling software or the Unity Asset Store.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys. “I I approach painting the assets a bit like I would with traditional painting. Currently, we are in a phase where most of the art assets and the whole editor are pretty much done.

Pixel 141
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. We've got a lot of awesomeness to share with you today, so let's get right to it, shall we?

Dev 52