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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Web editor running the "Ninja Adventure" demo from the eponymous CC0 asset pack by Pixel-Boy and AAA. New CPU lightmapper.

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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

Debug on hardware devices. It is also now now possible to debug a game running on an actual devices. Make sure to enable "Deploy Remote Debug" option in the remote options menu. If you have a device with Android 5.0+, Godot can take advantage and debug over the USB cable directly. Asset sharing.

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Godot Tutorial: The Basics For Beginners

SOVEREIGN MOON

This is the dock that lists your active scenes assets. This is the window that allows you to manage your game’s assets and project files. However, we could import other assets down here to have on standby for when we’re ready to use them in one of our scenes. Notice here we have the scene dock. Game Object Control.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery , and a new ACES Fitted high quality tonemapper. Android: Add initial support for Play Asset Delivery ( GH-52526 ). Highlights.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Android: Add initial support for Play Asset Delivery ( GH-52526 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Android: Add initial support for Play Asset Delivery ( GH-52526 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ).

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