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Broken Android build process

Cocos

36% 08.02.2024 12:17:25-debug: [Build Memory track]: builder:build-project-total start:315.98MB, end 312.87MB, increase: -3186.82KB 08.02.2024 12:17:25-log: Asset DB is resume! 08.02.2024 12:17:26-debug: builder:build-project-total (36377ms) 08.02.2024 12:17:26-debug: build success in 36377 ms!

Build 40
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Unity Asset Store Unity Asset Store was launched in 2010. This feature further simplifies mobile game development by allowing developers to download or purchase various tools, assets, scripts, and plugins. Unity’s Asset Store is a great time saver. Seamless Debugging Debugging is a crucial part of mobile game development.

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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Still working correctly in debug builds though. I am experienced with Asset bundles things, though, have been using it for years, and it’s like always working correctly in cocos creator 2.4 I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. are there any workaround?

Debug 52
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Decreasing Build Loading Time for Cocos Creator Mobile-Web and Desktop-Web Builds

Cocos

There are several things to check Crop unneeded features: Project Settings · Cocos Creator Enable gzip in your server Using bundles as @mvrlin suggested, very useful, also remember to choose compress types for bundles: Asset Bundle · Cocos Creator Uncheck debug mode : Build Options · Cocos Creator Config compressed image format like jpeg/png/webp with (..)

Build 40
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Error with cocos creator build ios

Cocos

CocosCreator.app/Contents/Resources/app.asar/builtin/builder/dist/worker/msg-util.ccc:1:202) 2023-9-27 10:03:36-log: Asset DB is resume! 673:12) 2023-9-27 10:03:36-debug: == build Task (ios) Finished in (21478)ms == My cocos creator version is 3.7.4 and my Xcode version is 14.2 When I build any project to iOS, cmake was failed.

Build 40
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How to Begin Metaverse Game Development 

iXie gaming

Design the game characters, environments, and assets: Create 3D models of the game characters, environments, and other assets to bring your game to life. Test and debug the game: Test your game for bugs and glitches to ensure that it works smoothly and provides a seamless gaming experience.

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D20 RPG – Component & System (ECS)

The Liquid Fire

Create a new folder in Assets/Scripts named Component. Next create a new folder in Assets/Tests named Component. Create a new C# script in Assets/Scripts/Component named EntityTableSystem. Create a new C# script in Assets/Scripts/Component named NameSystem. It has everything we did in the previous lesson ready to go.