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Trying to load a JSON from assets/Test.json using assetManager loadany and loadWithJSon

Cocos

I have my file placed at - assets/Test.json. I am trying to load a JSON in the simulation mode. I have verified the file exists and is saves as a JSON file. It gives me the following error - “Can not parse this input:{“path”:“Test.json”,“preset”:“default”,“priority”:0}” What could be going wrong ?

Asset 40
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New Video: Representing Data with OpenUSD Custom Schemas

Nvidia

By formalizing data models, schemas enable the interpretation of raw data by USD-compliant runtimes. Specifically, we dive into: Data formalization: Custom schemas formalize data models, such as geometric meshes. Schemas formalize prim data, making them queryable and interpretable by USD-compliant runtimes.

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D20 RPG – Backgrounds

The Liquid Fire

Start from a json document that holds all the information about Backgrounds, create a parser to turn that document into project assets (prefabs), and use Addressables to load the assets at runtime when we need them. We will take a pretty similar approach to the way that Ancestries were implemented.

Asset 52
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AWS for Games debuts Guide to Generative AI for Game Developers, and more at GDC 2024

AWS Games

The Titan Image Demo showcased advanced techniques that can be used to solve real-world image asset creation tasks using generative AI and Amazon Bedrock. Capturing the magical realm of data generated by Baldur’s Gate 3 : Baldur’s Gate 3 is built on an intricate storyline heavily affected by player choices.

AI 104
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Hello! I have a question about cutscenes. How does a decision get made about whether a cutscene can be skipped or not? I know some games have certain skipable cutscenes and others unskippable, and that in HD remakes of old games developers will sometimes add the ability to skip them. Do these decisions tend to be story-motivated or is there commonly a background mechanical reason to force a cutscene to play fully through?

Ask a Game Dev

Cinematics are mostly for storytelling purposes, but they also hid a very real secondary purpose - we would do a lot of game setup during cinematics, like streaming data off of a physical disc while the cinematic is playing so that we can load what comes next.

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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

We both share the same responsibilities and brainstorm ideas together based on previous data and research on the market. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

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NVIDIA 2023 Highlights: Driving Generative AI, LLM, HPC, Robotics, and Virtual Worlds Breakthroughs

Nvidia

Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments. These advancements aim to make the creation of virtual worlds on the metaverse faster and easier.

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