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D20 RPG – Ancestries

The Liquid Fire

We are going to build an Ancestry as a project asset. So you go about it by creating prefabs or scriptable objects with a single script that includes properties for each of these details. If you keep your content external to Unity, then that means we generate our content by creating a script that can convert our content into assets.

Asset 52
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Can not load scene from AssetBundle (3.8.0 - 3.8.2)

Cocos

Still working correctly in debug builds though. I am experienced with Asset bundles things, though, have been using it for years, and it’s like always working correctly in cocos creator 2.4 I tried everything I can to load the scene in the bundle (web-mobile) and it never works in a Release build. And I were able to getSceneInfo.

Debug 52
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Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

This game engine requires minimal coding knowledge to build mobile games – instead, it offers a visual scripting system and supports third-party solutions such as Bolt. Unity Asset Store Unity Asset Store was launched in 2010. Unity’s Asset Store is a great time saver.

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D20 RPG – Saving Throws

The Liquid Fire

Add a new folder at Scripts -> Component named SavingThrows. Then Create a new script within that folder named SavingThrow and add the following: public enum SavingThrow { Fortitude, Reflex, Will } This will allow us to switch over the “types” of saving throws easily, and will be used very similarly to how the Skill enum was used.

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Error with cocos creator build ios

Cocos

CocosCreator.app/Contents/Resources/app.asar/builtin/builder/dist/worker/msg-util.ccc:1:202) 2023-9-27 10:03:36-log: Asset DB is resume! CocosCreator.app/Contents/Resources/resources/3d/engine/scripts/native-pack-tool/source/utils.ts:467:28) 673:12) 2023-9-27 10:03:36-debug: == build Task (ios) Finished in (21478)ms ==

Build 40
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D20 RPG – Component & System (ECS)

The Liquid Fire

Create a new folder in Assets/Scripts named Component. Next create a new folder in Assets/Tests named Component. All of the scripts we create in this lesson will be placed in one of those two folders or pre-existing folders. Create a new C# script in Assets/Scripts/Component named EntityTableSystem.

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D20 RPG – Positional Awareness

The Liquid Fire

As a side benefit, you can look at the script in the inspector and see the Entity’s id which may be useful for a variety of debugging purposes. Open the EntityViewProvider script and modify the SetView method to look like this: public void SetView(GameObject view, Entity entity, ViewZone zone) { if (!mapping.ContainsKey(zone))