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Mind Diver by Indoor Sunglasses “There are shockingly few games about love”

PreMortem.Games

“I thought that trying to piece together what happened in the past felt like a puzzle – a puzzle you could turn into a super emotionally powerful video game”, he says. ” imperfect photogrammetry One of the aspects Breum is most proud of in Mind Diver is how well the puzzles and the story complement each other.

Puzzle 245
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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap. It allows players to instantly swap places with any physics based object which allows for some clever puzzling through the relentless levels. “We

Pixel 145
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Iteration over Innovation? Case: Makeover Match

Deconstructor of Fun

Although the Tactile team has several titles under their portfolio, the well-known swapping mechanic is not very common among their games. Especially with their two most recent titles Lily’s Garden and Penny & Flo , Tactile has been a stronghold for story-driven puzzle games with the collapse mechanic.

Balance 52
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. Is this mechanic fun? I still love to see how things work, and if they are broken I love the puzzle of how to fix it. You spent hundreds of hours painting all the art assets in the game. Will it run properly?

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Solve puzzles and wander your way across the iris, and through the life, of Impressionist painter Claude Monet. Is this mechanic fun? I still love to see how things work, and if they are broken I love the puzzle of how to fix it. You spent hundreds of hours painting all the art assets in the game. Will it run properly?

Dev 104
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Interview: Jordan Weisman on Adventure Forge

Game Daily

First, we have the universe level where you establish things like game mechanics, abilities, characters, locations, statistics and so on. They can get right in and start creating, based on the assets and gameplay logic that’s already there. Jordan Weisman: It works on a couple of different levels. There’s no code.

Prop 52
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

Now that our concept art team has nearly completed the designs for all existing assets and items in the Kristala build that needed to be replaced with fresh assets, they're now able to move on to creating brand new items that don't yet have 3D counterparts. Concept Art. If you're a big lover of fantasy games (and we're betting you are!)

Dev 52