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Importance of playtesting in game design

Logic Simplified

It is one of the best ways to improve the game quality by focusing on real player behaviour and learning what players really think about particular aspects of your game. Designers use this method to test different game versions frequently to find faults and provide input for improvements. Let’s find out.

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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

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4 Lessons from Spirit Island for Aspiring Board Game Designers

Brand Game Development

The default mode for most board games competitive. Sure, cooperative play is not exactly some exotic unseen mechanic too. You have Pandemic , the Forbidden games, Mysterium , Elder Sign , and many other great games. I think Arah’s review on Board Game Geek says it best. “Vibe: brain burny whack-a-mole.”

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How to Build a Video Game Economy

Game Designing

Just like reality, games need an internal mechanism for the distribution of resources during gameplay. This system is known as the video game economy. The in-game economy creates balance within the game by enabling the player to earn and spend resources as part of the game’s progression.

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A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. The other aspect is the competitiveness that this category of games brings to the players through leaderboards and rankings.

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A Simple Approach to Player-Designed Robots

Grid Sage Games

I like the idea of designing robots, putting together builds for a particular purpose or with particular capabilities in mind. Sadly all my old BT books and records are at a relative’s house right now, otherwise I might go through them and share a thing or two :) A Mechwarrior Online build. A BattleTech loadout sheet.

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Morale system in Classified: France ’44 by Absolutely Games adds humanity to tactics

PreMortem.Games

“So, a turn-based-tactics game based around sabotage and assassination operations felt like something fresh to us”, says Senior Game Designer Lee Brimmicombe-Wood. We wanted a past that was a little more colourful than that and balanced the visuals accordingly”, explains Brimmicombe-Wood.

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