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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. There’s already a ton of core content--many hundreds of hours worth. Lots and lots of fun.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

We were so excited to base our content around ancient China. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance. Wu emphasizes the importance of creating a game that strikes a balance between realism and player enjoyment.

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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. There would be an almost infinite amount of awesome content. It creates awesome content that is often better than handcrafted.

Indy 104
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Monetization methods in free-to-play games and their pros and cons

iXie gaming

They provide players with a convenient way to start playing, and the longevity of such games hinges on the appeal of their existing content as well as the strategy for delivering and monetizing future updates. Striking the right balance between revenue generation and player experience is essential.

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How do community suggestions on official forums fare as unsolicited suggestions? We often see developers in a dialog with a community about various features. I know that Vermintide 2 made a major balance pass a few years back which was largely inspired by community feedback, but I don’t remember signing away any rights when creating accounts on various forums.

Ask a Game Dev

ALT Feedback is different from content. We’re not taking content (or specific ideas for content) that the users created and incorporating that into the game. Game mechanics, for example, cannot be copyrighted so game mechanics are fair to talk about.

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Special Events Give Back, and Perfect Stealth

Grid Sage Games

Cogmind’s “ special modes ,” timed events with unique mechanics, can in one sense be seen as the experimental test beds of Cogmind. but to me it wasn’t the sort of tech that the game was ready for, be it for balance, architectural, or lore reasons. One new example of this phenomenon at work is the ID Mask.