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Oscar Hogervorst: “Iteration is one of the solutions to Steam’s many challenges”

PreMortem.Games

Oscar Hogervorst is founder and CEO of Steam Data Suite , a data-driven tool designed to give users insight in the inner workings of Steam and help them make informed decisions and strategies. ” It is crucial to ensure that increased visibility translates into meaningful actions, such as click-throughs and sales.

Data 104
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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

It also walks through a coding copilot reference example, which enables you to use AI Workbench to create, test, and customize a pretrained generative AI model on your platform of choice. Scalable creation and distribution of complex workflows and applications for generative AI, GPU-enabled ML, and data science.

AI 52
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Persona 5 Tactica Crashing: Easy Step-by-Step Solutions

Game Errors

However, at some point, Persona 5 Tactica started crashing randomly during launch or while playing. Right-click on your graphics card and select Update Driver. Open the game platform (e.g., Locate Persona 5 Tactica, right-click, and select Properties. Go to the Local Files tab and click Verify Integrity of Game Files.

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How Dream11 uses an in-house scaling platform to scale resources on AWS for efficiency and reliability

AWS Games

With over 190+ million users, Dream11 is the world’s largest fantasy sports platform. AWS provides tools such as AWS EC2 Auto Scaling and Elastic Load Balancing to automate horizontal scaling and distribute traffic across multiple resources. Dream11 is the flagship brand of Dream Sports, India’s leading Sports Technology company.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

Nowadays, we can see three common types of platforms: Native(iOS, Android, PC, Mac, Harmony, etc), Mini Games(Wechat MiniGames, Tiktok Mini Games), and H5(PC Browsers, Mobile Browsers, Facebook Instant Games, Poki Games, etc). So, developers often ask: How to make my project run smoothly on different devices and platforms?

Code 52
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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

You need a game backend that provides management of player identity and storage of player data, and a way to communicate with the game backend from your game. One of the most important things that we need is a service to keep track of players and their data, and allow them to initiate matchmaking requests.

Build 64
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Improving Aiming Time on Small FPS Targets with Higher Resolutions and Larger Screen Sizes

Nvidia

The aiming task we selected was to have each user complete a series of random target eliminations where a group of four targets all appear at the same time at the start of the task, and the task is considered complete once the player clicks on all four targets one time each. The first was a 24.5″ The mean completion time for the 24.5″

FPS 52