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Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

PreMortem.Games

I think growing up Protestant/Christian was a big factor, because, despite what popular media would have us believe, the Abrahamic faiths (Islam, Judism and Christianity) are far more similar than they are different. It is hard to balance something deep and meaningful with game mechanics while keeping things enjoyable for the player.

Dev 117
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How Many Blind Play-Tests Does Your Board Game *Really* Need?

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. After all, I’m checking to make sure there are no serious balance issues that come out of repeated plays. ” “I wish I could Photoshop as good as Brandon the Game Dev,” said no one.

Dev 130
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How to Learn Complex Material Quickly

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. That includes popular games, mechanics, and themes; well-known designers; and how to run a successful Kickstarter. Key Takeaways for Game Devs. Just here for Highways & Byways updates?

Dev 130
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Year 9 of the Cogmind

Grid Sage Games

First here’s our yearly dev collage showing off in visual form some of the progress and work since our last review, version 2022! Selection of images from the past year of Cogmind-related development as posted on this blog, forums, and social media (larger size here ). Development Time. Cogmind Beta 11 release art, by Zyalin.

Beta 52
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Board Game Review: Marrying Mr. Darcy

Brand Game Development

In keeping with our theme of nostalgia, I will also talk about which of my four favorite nostalgic game mechanics it incorporates. These four nostalgic game mechanics are: Dynamic character roles Great art or colors Incorporates a clicking noise Tactile, but not needlessly fidgety. and Darcy quotes from varying media.

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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ve split it into five sections for your convenience: How Ben, Sarah, and Will Got Started How Working in a Team Feels The Downsides of Teamwork Communication in a Team Advice for New Game Devs. I’m a designer, and I do development and social media outreach. This is unusual for most game devs, I think.