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Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

PreMortem.Games

I think growing up Protestant/Christian was a big factor, because, despite what popular media would have us believe, the Abrahamic faiths (Islam, Judism and Christianity) are far more similar than they are different. It is hard to balance something deep and meaningful with game mechanics while keeping things enjoyable for the player.

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Wahid Lodin: “Good PR and Marketing can land you a deal with a publisher or investor”

PreMortem.Games

“Publishers and investors are constantly browsing for new products and things to invest in on social media. Diversify your presence, so engage with as many social media platforms as possible”, says Lodin. “I I would say that Twitter has become the foundational block of the game dev community. So start there.

Media 104
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How to Fight “Tired Mode” as a Game Dev

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. You might get into a loop of checking your social media over and over again. Every game mechanic, every piece of art, and every marketing endeavor ultimately comes down to your decisions.

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Your Board Game Kickstarter: Why & How to Spread the Word Early

Brand Game Development

Product-market fit takes into account your game’s mechanics and play experience, its art, its price, its components, and a whole host of different factors that gamers look for – consciously or unconsciously – before they buy. Vanity Metrics. If you’re already validating your market, you’re in good shape.

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Experiencing A Story

DameDev.tv

Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. Playing around in the game engine can lead to discovering a mechanic that inspires a game/story. Until next time, happy dev'ing!

Content 57
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Cult Of The Lamb With Yasmin Curren

DameDev.tv

Industry veterans Rick Davidson & Tim Ruswick* are joined by Yasmin Curren, to play Cult Of The Lamb and discuss the gameplay mechanics and features of the game and what it means to be a technical designer. In her own words, she is “a media magician of creative concoctions!” Until next time, happy dev'ing!

Media 52
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What Game Should I Make First?

DameDev.tv

Rick has more than 14 years experience in the game dev industry, working on IP's that include Mario, Transformers, Captain America and Mortal Kombat. Until next time, happy dev'ing! He's done it all, from Game Designer, Producer, Creative Director and Executive Producer to GameDev.tv's

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