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The Do’s and Don’ts of Pc Game Development

iXie gaming

With the rise of the gaming industry and the increasing popularity of PC gaming, many developers are jumping into the field. However, game development is a complex process that requires careful planning and execution to achieve success. Think about the genre, setting, target audience, and gameplay mechanics.

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How to Get Started with Your First NFT Game Development

iXie gaming

Getting started with your first NFT game development venture can be interesting. But is the NFT game development market worth entering? The global play-to-earn (P2E) NFT games market is predicted to reach $3.6 So, yes – NFT game development is worth it. But what are NFT games? billion by 2028.

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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Game development isn’t as smooth and glamorous as many newbies imagine. It comes with challenges like tight deadlines, production obstacles, publisher pressures, and long work hours, which are just a glimpse of every developer’s hurdles. Many newbies ask the question, what are the stages of game development ?

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “We Achieving the right balance was not an easy feat according to Szpiczakowski. “We

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The Trends & Challenges of Hyper- Casual Game Development

iXie gaming

However, developing hyper-casual games comes with its own set of challenges, including keeping up with trends and staying ahead of the competition. So, whether you are an aspiring game developer or simply a curious gamer, join us in this exploration of the trends and challenges of hyper-casual game development.

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VR Games for advanced players

Played with Fire

The challenge for VR game developers lies in designing mechanics that are both challenging and appealing to advanced players. In this article, we will explore the key elements to consider when designing VR games for experienced players. It often turns out, I should say, that the games are simply too… easy.

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Solo dev Michael Schmidt “Adding spiritual traditions to games is hard”

PreMortem.Games

Schmidt developed the game by himself, because “I’ve never been any other kind of developer”. Schmidt’s own spiritual journey and later his conversion to Islam, were all kickstarted by the video game Windwalker by game developer Greg Malone (and published by Origin in 1989).

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