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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah We want it to appeal to both casual gamers and racing enthusiasts. Ah yes those co-pilots!”,

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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.

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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

Whether you’re a casual gamer looking for some entertainment or a dedicated hardcore game enthusiast, today, we have curated a list of the best high-graphics games for Android just for you. Let’s explore the Top 10 Mobile Game Development without wasting your precious time! So, are you excited to take a look?

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The State of Gaming 2024: Trends in Marketing, Gaming, and Apps

Deconstructor of Fun

In a recent podcast featuring Lexi Sydow , Director of Corporate Marketing and Insights at Sensor Tower, several key insights were shared about the current state and future of mobile gaming, mobile marketing, and the dynamic between apps and games. Sources: Sensor Tower State of Gaming 2024 Data.ai

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Web3 metaverse MMO Avalon unveiled in new trailer

Game Daily

Ambitious multiverse and Web3 project Avalon’s first trailer dropped yesterday, as well as details of the experienced development team’s plans for the game. The game features action-combat including magical powers in player-vs-environment and player-versus-player modes. In-game businesses can be built and sold.

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Design Principles: Crafting Interesting Choices, part 2

Ask a Game Dev

However, I don’t want to leave things too abstract - game design is about taking an idea and translating it into real game rules and mechanics. This kind of choice tests the player’s ability to evaluate and predict the game state over a measure of time. That’s what makes it interesting.

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Royal Kingdom: Will It Outgrow Its Big Brother’s Influence?

Deconstructor of Fun

Written by Laura Taranto and Ahmetcan Demirel , both senior product leaders with vast experience in casual games. Dream Games, the developer of the massive Match-3 success, Royal Match , is still attempting to answer this (difficult) question. Expanding further back makes it a bit easier to see the tea leaves.

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