article thumbnail

Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. “I decided to make a game that I can do by myself. “We’re “I decided to make a game that I can do by myself.

Pixel 136
article thumbnail

Top 10 Game Art Design tips to level up your work 

iXie gaming

The world of video games is constantly evolving. Game art production plays a crucial role in bringing virtual worlds to life, capturing the imagination, and enhancing gameplay. This blog presents a list of the top game art design tips that will empower you to enhance your work and create visually stunning game environments.

Art 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

In the upcoming first person horror game Dark and Deep players take on the role of an underachieving IT guy who gets caught up in a conspiracy podcast. Woods started his studio Here Below with the vision of becoming the A24 of game companies. The game has to feel good and be fun or all my big weird ideas are really for nothing.”

Dev 149
article thumbnail

Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As avid fans of Studio Ghibli’s animated movie Porco Rosso, Rob Hartley and Diccon Yamanaka were inspired to create a game about seaplanes flying around in a beautiful Mediterranean setting. And for that debut the duo came up with an enticing mix of elements that really sets the game apart. “I But that’s not all.

Studios 104
article thumbnail

A Guide to Designing Multiplayer Games

Logic Simplified

The Demand for Multiplayer Games There is a great demand for multiplayer games and it is the tech experts, creative thinkers, and game designers who have made them what they are today. This kind of a powerful draw lets the users make friends and build relationships by communicating about their shared experiences in the game.

article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. The two most critical roles in this process are game artists and designers. Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same.

article thumbnail

What is the most boring common work you see commonly as a game dev?

Ask a Game Dev

ALT By far the most common boring common work as a game dev is “waiting for the game or level to finish building”. Build times are probably the greatest time period of lost productivity and boredom among game developers the world over. That is easily collective years across the team lost to waiting for the game to build.

Dev 52