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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

Quickest method “I then fine-tuned the resolution level of the pixel art, seeking a balance that would spark players’ imaginations while leaving enough room to fill in the details. I opted for low poly 3D models with realistic textures, which I pixelated to harmonise with the pixel art style. “Now

Pixel 136
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Solo developer Walter Woods , working under the name of Here Below , used the distinctive black and white illustrations of 19th century artist, Gustave Doré as the textures for much of the game. I try to keep a balanced life. His work has always inspired me and I wanted to bring it to a new medium and audience.”

Dev 149
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Top 10 Game Art Design tips to level up your work 

iXie gaming

Study Composition Techniques Familiarize yourself with key principles like the rule of thirds, leading lines, and balance. Harness these techniques to craft visually appealing and harmoniously balanced game art that captivates players. Achieve visual harmony through the balanced placement of elements.

Art 52
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What is the most boring common work you see commonly as a game dev?

Ask a Game Dev

Be it crunching levels, compiling code, preparing textures, or compressing archives, waiting for builds (and waiting for fixes to build breakages) on any given game has probably eaten at least 10% of the team’s total development time. Figuring out who needs to be in a meeting is a real delicate balance.

Dev 52
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Advanced API Performance: CPUs

Nvidia

Multithreading and workload balancing No amount of GPU work optimization will overcome a CPU bottleneck. Evenly balance work across all threads for best results. Recommended Balance command list creation and recording across all threads. This should be balanced with the ability to maximize workload overlap on the GPU.

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A Guide to Designing Multiplayer Games

Logic Simplified

There are key considerations that go into creating one, such as - Balance When we talk about balance in game design, it involves creating a balance in elements such as fairness, win-loss conditions, game states, economy balancing, difficulty levels, and others in a way that can contribute towards improving the gaming experience of the player.

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The Role of Sound Design in Cinematic Storytelling

Filmustage

Granular Synthesis transforms audio fragments into evolving textures. It's the tangible soundscape the characters inhabit, adding texture and richness to the world. But the true magic lies in balancing diegetic and non-diegetic sounds. ✨Mastering this balance is an art form.