Remove blog what-is-architectural-visualization
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Combining content moderation services with graph databases & analytics to reduce community toxicity

AWS Games

In this blog we describe how the AWS machine learning services can be used, in conjunction with graph databases and visualisation tools, to automate the process of scoring users and determining the impact of toxicity on your community. This challenge presents itself in many industries – ranging from gaming to social media networks.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

Game developers looking to push the boundaries of what is possible in their games will find that Unreal Engine 5 offers a suite of powerful tools and features to help them achieve their vision. What is the Unreal Engine? These factors include improvements in graphics, lighting, physics, animation, and scalability.

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Using Amazon CloudWatch Internet Monitor for a Better Gaming Experience

AWS Games

This blog post shares how gaming customers can use health metrics to more easily monitor game performance using Amazon CloudWatch Internet Monitor. Please note the blog assumes the reader has already read Introducing CloudWatch Internet Monitor. That is the player’s device to access the game portal and play games.

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Load testing the Pragma backend game engine to 1 million concurrent users on AWS

AWS Games

In this blog, we will dive into the significance of load testing a game backend, and how AWS for Games partner, Pragma , successfully load tested one million concurrent users (CCU) on their managed game backend platform that runs on AWS. Metrics were gathered through a custom OpenTelemetry(OTel) collector and visualized on Managed Grafana.

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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

What's new. If you're interested in an overview of what's new in Godot 4.0 In this alpha 15 blog post, we will only cover the main changes since the previous alpha release. For people compiling from source, note that this changes the name of the compiled binary to use the architecture name as a suffix (e.g.x86_64.exe

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Unity VS Unreal: Which Engine Should You Choose As A Beginner

Awesome Tuts

That’s why we always emphasize to people what they need to learn and give them clear directions and guidelines. That’s why we always emphasize to people what they need to learn and give them clear directions and guidelines. Visual Coding & Coding. For starters, both Unity and Unreal have a visual coding language.

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D20 RPG – Refactoring (SetUp and TearDown)

The Liquid Fire

During a project it is important to stop and reflect on what you’ve implemented and see if you like it or not. In some cases this will lead to “refactoring” – the restructuring of architecture to improve upon it. Sorry to anyone following along, but this is also a teachable moment.