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Cosmic storms and galactic monsters in Pastaspace Interactive’s Underspace

PreMortem.Games

Expect cosmic storms and massive space monsters to try to take a bite out of your spaceship. “I Kevin Brock , founder of indie game studio Pastaspace Interactive , is the creative mind behind Underspace. Besides me, there’s also a legion of contractors and commissioned artists that help make assets for the game”, he says.

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4 Lessons from Twilight Struggle for Aspiring Board Game Designers

Brand Game Development

Twilight Struggle has been considered one of the best board games of all time. It’s been on the Board Game Geek Top 10 for as long as I can remember and for a while was the #1 game. No matter how you feel about it, there is a lot that new board game designers can learn from it.

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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

Monopoly: it’s one of the oldest board games in the store. It’s one of the top 10 best-selling board games. It’s also a terrible board game. When board gamers need a game to mercilessly mock , they look no further than Monopoly. Need help on your board game?

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How to Get Your Board Game Reviewed

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. The board game review process is one of the most important parts of game development. Need help on your board game? Why are board game reviews important?

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10 Elements of Good Game Design

Brand Game Development

When I was a neophyte game developer, I found an excellent article by Wizards of the Coast, creators of Magic: the Gathering , called Ten Things Every Game Needs. No matter what type of game you’re making, these 10 elements are critical to making a good game. Need help on your board game?

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Iteration over Innovation? Case: Makeover Match

Deconstructor of Fun

This week, we jump into what it takes to design great Match 3 games and how we would improve Makeover Match. Case: Makeover Match Making games is hard. As player expectations rise and market conditions become more challenging, creating a successful game and maintaining that success is becoming increasingly difficult.

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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

With increased competition from IDFA regulation changes and new games consistently entering the market, two of the biggest challenges facing publishers and mobile game studios are acquiring new players (UA) and keeping those players in your game (player retention). Why implement minigames?