article thumbnail

Delores Source Code Released!

Grumpy Gamer

I accidentally pushed the wrong button and made the Delores source code available on GitHub. I did publish all the source code to Delores on GitHub , but it wasn't an accident. I generally won't be accepting pull requests just for modifications to the game unless they fix bugs related to getting this repo working.

article thumbnail

What Is Functionality Testing and Why Is it Crucial for the Success of Your Game? 

iXie gaming

The process of developing a game doesn’t end with coding and design. Several testing techniques are used to test the game’s readiness for release. Also, developers can use the testing to minimize bugs and errors in the game and improve its quality, driving toward an end product that delivers higher user satisfaction.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why 70% of Developers Prefer Unity for Mobile Game Development 

iXie gaming

Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. And that’s where Unity wins.

article thumbnail

7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Each stage plays a vital role in shaping a game; navigating through them requires diligence and strategic thinking. Let’s take a look at them in detail: Planning Planning is the game’s blueprint phase. Brainstorming is the key element before a developer dives into coding or designing.

article thumbnail

Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Audio: Add AudioStreamPolyphonic to simplify sound playback from code ( GH-71855 , GH-71906 ). Editor: Fix various gradient editor bugs ( GH-70548 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ).

Beta 97
article thumbnail

Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

See the PR for details on the rationale and how to adapt your code. Note that there’s a helpful error in the shader editor telling you how to port code, but there’s a typo: filter_linear_mipmaps should be filter_linear_mipmap (no ‘s’). See the GitHub issue tracker for a list of known bugs in the 4.0

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

This beta includes a few big changes which may interest a lot of users: A lot of bug fixes and improvements in these areas particularly, check out the PRs listed below: Animation, Navigation, GDScript, Rendering. However, many of you still used these properties in code, preferring degrees to radians. Bug reports.

Beta 101