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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. Re-enable per-pixel transparency support on Linux, macOS, and Windows. Lots of fixes to theme propagation issues, both regressions in the previous alpha 15 and pre-existing bugs that it helped uncover. Bug reports. Core: More renames!

Alpha 52
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Dev snapshot: Godot 4.0 alpha 3

Mircosoft Game Dev

Rendering: Various bug fixes to both shaders and the Vulkan setup (including updating to Vulkan SDK 1.3.204 ). Text: Add sub-pixel glyph positioning support ( GH-57877 ). See the GitHub issue tracker for a list of known bugs in the 4.0 The Vulkan Mobile backend has a lot of known bugs. Bug reports.

Alpha 52
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

Same deal as usual, lots of bugs fixed and more refactoring and feature work. GUI: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). Rendering: Add font LCD sub-pixel anti-aliasing support ( GH-64422 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. alpha 15.

Alpha 52
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Bug reports.

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 CSG: Various bug fixes. Physics: Various bug fixes for 2D and 3D. Rendering: Add option for snapping 2D transforms to whole coordinates, for pixel art motion ( GH-43554 ). Bug reports.

Beta 52
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Top 10 Tools Every Game Developer Needs  

iXie gaming

In this piece, we shall be looking at the best 10 tools to use for game development, including tools to make art, code, and music. This tool is unarguably the most common game development tool among developers. Unity is a game engine for Windows, Linux, and Mac OS. This tool is perfect for making 3D games.

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Godot Showcase - Primal Light developer interview

Mircosoft Game Dev

Do you have prior experience with other game engines? Around 4 years ago, I was learning how to program (in order to do natural language processing) when it suddenly dawned on me that I had probably learned enough to be able to make a game. I filed that as a bug on GitHub and Godot devs fixed it in Godot 3.1