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Riot vets at Treehouse on leaving competitive behind for co-op

GamesIndustry.biz

When we first heard from Treehouse Games , it was 2020 and the startup of six people was just getting started with a vision of creating cooperative social connection-building games for an audience that sees gaming as a venue to hang out with friends, the way others might go to get a coffee or dinner.

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Chet Faliszek about his indie debut The Anacrusis “I hope we pull off a miracle”

PreMortem.Games

Co-founder Chet Faliszek , known for Left 4 Dead and Portal 2’s co-op campaign during his tenure at Valve, feels optimistic about the success of the game. Retro-futuristic sci-fi world Founded by Chet Faliszek and Dr. Kimberly Voll in 2019, Stray Bombay’s set out to build better co-operative games.

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Overwatch’s “Hero Mode” Needed to be a Spinoff

Deconstructor of Fun

A lot of ink has been spilled on the debacle of Overwatch 2 canceling their co-op PvE “Hero Mode”. Putting emotions aside, I think it’s worth re-examining why co-op PvE seemed like a good idea in the first place, and what went wrong in development. Hero mode will need to build all this out.

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The Fast Life and Fiery Death of Vampire Survivors Games.

The Bottom Feeder

There is a huge variety of character and builds, and they all play really differently. 20 Minutes Till Dawn plays well and has a decent number of interesting builds. The newer games try much harder to balance the weapons against each other, providing a better variety of builds. Soon, Vampire Survivors will have couch co-op.

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Solo dev Simon Taylor saw his game Smash Dungeon fail “The journey comes to an end”

PreMortem.Games

A mix of arcade games in Smash TV and Gauntlet Slayer while keeping the arcade couch co-op vibe. This came about from searching Steam for similar couch co-op games and not really finding anything suitable other than Gauntlet Slayer which I’d played to death. “I’m very influenced by the games I’m playing at the time.

Dev 117
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“Gameplay Programmer” is a very broad job title. What are some subsets of this? Combat, AI?

Ask a Game Dev

Gameplay programmers do a lot of setting up of rules for a particular game mechanic or system and building interfaces/tools for us designers to use to create specific bits of content to utilize those rules. Building the interface for designers to tweak combat-related parameters to create specific fights (e.g.

AI 52
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Video Game Thoughts Bonus Bag #2

The Bottom Feeder

Our peak experiences have always been with the Halo series, which has had couch co-op since the beginning. Then they said couch co-op was delayed. Also, couch co-op is still a hugely popular feature. The early Halos are a blast played together in a living room. This struck me as weird, and it still does.

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