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Solo dev Feryaz Beer’s debut Super Fantasy Kingdom “A weird mashup of genres”

PreMortem.Games

The Hanover, Germany based solo dev describes his creative process as ‘a mix of perfectionism and empathy’. Only a few weeks in I had the fundamental concept. Or city-building games like The Settlers that I love so much, but tend to only play once – never really applying all that I’ve learned.

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Solo dev Jason Larabie of Rodent Games works after hours on Artificer’s Tower “I live a dual life” 

PreMortem.Games

Operating under the name RodentGames, Larabie has taught himself the necessary skills to create his upcoming game Artificer’s Tower, a happy mix of base building, management sim and boss battles. “I This isn’t a truly solo project, as I’ve had some contractors help out immensely in concept art, sound, and on the PR front.”

Dev 129
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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. So, his solo debut game Billy Bumbum might be the first and last game he made as a one-man-dev-team. I had literally just started programming 6 months prior and now I’m building a full game?

Dev 104
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Solo dev Jonathan C Haman created “the glorious Drift Type C – which no one is buying”

PreMortem.Games

Once you have the concept for a game – if it’s an interesting concept – there is always an abundance of ideas that materialize out of nowhere. My first game, called Averish , was a city building game where you could build entire cities out of plastic building blocks. I was going to eat that, Debbie!”

Dev 104
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Out Now • Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. Plus just the act of talking out an idea generates a lot more ideas around it, as well as connecting them with other concepts. The original concept was a game set inside an eye.

Dev 104
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Solo dev Pat Naoum of the handpainted The Master’s Pupil: “Creativity is a tool”

PreMortem.Games

Asking and discussing general ideas about themes or concepts, ‘I’m thinking of making my eye game about Monet now… what do you reckon?’. Plus just the act of talking out an idea generates a lot more ideas around it, as well as connecting them with other concepts. The original concept was a game set inside an eye.

Dev 104
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Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

So our solution was to 3D scan all the things we built in order to then process them in a more conventional game dev sense.” The post Welcome to the weird and wonderful hand-build world of Harold Halibut appeared first on PreMortem Games. The group finds itself submerged in an alien sea though, trapped in their sunken ship.

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