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Analysis • Palworld by Pocketpair: the equal-opportunity offender

PreMortem.Games

It’s an open-world survival craft game where you tame monsters and put them to work. Both feature large open worlds and show the same exact environmental indicators (e.g., The hottest game these weeks is Palworld by Japanese developer Pocketpair. And it has earned more than $200 million in its first five days.

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Fly around on a broom in cozy adventure Mika and the Witch’s Mountain by Chibig

PreMortem.Games

Combining the looks of a Ghibli movie with the condensed open world of that game, gave birth to the idea of an apprentice witch delivering packages. And all the relationships and life lessons you’ll build and learn by talking to the townspeople of Orilla Town.”

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Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

Building the ecosystem Bukola discovered her passion for marketing after reading a Times Magazine article. She shares, “I can’t remember the name of the building but one of the four sides of that building was used as a digital board. Unable to continue in-person school activities, they used the time to create a concept.

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How to develop a rich and immersive game world?

Logic Simplified

Developing a rich and immersive game world is a complicated and multi-disciplinary process. To build a truly immersive gaming environment, a team of designers, developers, artists and programmers employ a combination of psychology, art and technology into video games that challenge and capture players, resulting in satisfying gameplay.

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How to Keep Kids Motivated for Coding as School Resumes

Real Programming

Whereas previous generations played pinball at the arcade, or side-scrolling Nintendo games , the video games our teachers played as kids resemble the open-world sandbox games popular today, like Minecraft. RP4K begins at the start, diving into real math and coding concepts to build a custom video game that even young kids can manage.

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The top 22 mobile games of 2022

Game Analytics

That’s the core concept from Voodoo. The core gameplay follows a ‘build and battle mechanic’. We don’t see this often enough in casual simulation games, but there is a lovely open-world feel to this game. We love the concept. Net Fishing! Cast your net to collect as many fish as you can. And despite Net Fishing!

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GenoTerra - The finished prototype.

Mnenad

I used GenoTerra to research and reflect about the design process using procedural generation in the creation of base shapes that the designer/s in a studio can use to create a more coherent game world. “Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds.