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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. I’m starting to work with a writer on a sequel to Moons of Darsalon and I’m already fearing the fights we’re going to have haha!” The rest of the things were emerging on their own. I don’t know.

Fighting 218
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Wreck League: Anatomy of an NFT fighting game

Game Daily

nWay’s previous games include overhead view, urban battleground Battlepalooza and head-to-head fighting games Power Rangers: Battle for the Grid, and Power Rangers: Legacy Wars. Likewise, Wreck League is a fighting game, albeit with Web3 functionality and NFT collectibles. ” According to nWay, there are more than 1.5

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Players are fighting back against multiplayer toxicity

Game Daily

However, the report contends that players are finding ways to fight back against the abuse they encounter. “Developers and players see game safety as a shared responsibility, and they agree that developers, players, and the broader industry all have a role to play in building safe game environments,” states the report.

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Fan Collective Unimatrix 47: Star Trek: Lower Decks “The Inner Fight” and “Old Friends, New Planets” Episodes

Game Industry News

In season four’s ninth episode “The Inner Fight,” Mariner makes explicit that her self-sabotage stems from her fear that she’ll become a general who sends young people out to die like Picard was for Sito. I’m really hoping that the showrunners and writers will build on this idea in the next season.

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Olivier Madiba’s Kiro’o Games is building a Pan-African entertainment ecosystem

PreMortem.Games

Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.

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When we look at FPS games that have a story or a campaign mode, one of the flaws I see is the last boss and making it “feel” like a last boss fight. It always is either make the boss a bullet sponge and take 100 headshots, he dies in a QTE, or the player has so powerful a gun it trivializes the fight. Is this an inherent unsolvable problem with the FPS genre or can you think of FPS games that have come up with interesting, climactic, and “epic” boss fights?

Ask a Game Dev

What you're describing is the dissonance between having a normal human (with all of the common context that carries with it, like "people often die when they are shot at all") as the final boss and the expectation of a final boss fight being a prolonged, memorable, and epic battle that tests the things you've learned so far.

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beta decay Teaser

Indie DB

Build, trade, and fight for territory within a newly discovered star system. beta decay is a voxel-based, dystopian RPG with a low-poly aesthetic.

Beta 82