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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

Even if Twitter goes down completely in flames, these tips still apply to social media platforms where audio is muted, and scrolling away is quick and easy. A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay.

Media 104
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Mastering film marketing in the digital era

Filmustage

The film promotion today encompasses innovative movie trailers, engaging social media marketing, and intricate SEO for films. Image source: IMDb.com Influence of Social Media and SEO in film promotion In the realm of film marketing, social media has emerged as a powerful tool to connect with audiences on a personal level.

Film 52
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Decoding government grants: Fueling your film budget

Filmustage

Understanding government grants for film production Government grants for film production are funds offered by federal, state, or international bodies to encourage and support the creation of cinematic content. State Arts Agency Directory : This directory serves as a key gateway to state-specific funding opportunities.

Film 64
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Change the Rules of the Game: NVIDIA Omniverse Brings an Arsenal of RTX and AI-Powered Apps, Extensions and DIY Toolkits to Accelerate Game Development Pipelines

Nvidia

Content creation in game development involves multiple steps and processes, which can be notoriously complicated. To create the best experiences, game artists need to build massive libraries of 3D content while incorporating realistic lighting, physics and optimal game performance with AI.

AI 52
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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Now she builds strategy for and sources leading-edge content for Oculus, lectures on the intersection of art and code for UCSC in Games and Playable Media, wrangles a monthly column on science-fiction in videogames over at Amazing Stories and writes about how all these app-driven superpowers are going to change the human race.

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Will Dislyte become Lilith’s third billion Dollar hit?

Deconstructor of Fun

The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. The game also lacks sustainable growth with poor retention due to limited in-game content, weak end-game, and grindy progression. Dislyte is in the last group (i.e., original titles).

Art 52